Getting to Gilly and back

kerbal-space-program

Been trying to get to Gilly (in career mode) to get more science but I can't seem to ever have enough fuel to get back. I don't know if it's because I have too much weight or not enough fuel but no matter the ratio I always run out of fuel.

My lander consists of:

  1. two mk1 lander cans and one SC-900 Jr
  2. long range antenna, 4 canisters of goo, some solar panels, some rcs thrusters, parachute
  3. two spherical mono propellant tanks

These are connected to an FL-T400 tank which fuels a nuclear engine. And from this tank there are 3 other tanks the same size with LV-909 Liquid Fuel Engines under.

Since these are low thrust, I push them out of kerbin orbit with a large Rockomax X200-32 Fuel Tank and a Poodle engine.

And yet, it seems like the poodle is too weak to get anywhere so I end up using the 3 small engines and deplete that fuel so by the time I get to Gilly I'm full out of fuel.

What's a more efficient way to get to Gilly? I really just need the goo canisters, the observe bay, and the landers to get surface samples. Any and all suggestions welcome.

Best Answer

You're right, that setup wont get you to Gilly and back, for a variety of reasons.

Here are four ways you can improve your game and make for yourself a rocket that will perform that mission. I'm assuming, since you're playing KSP in the first place, that you want the achievement of having made and flown the entire thing, not just downloaded someone's .craft file!

  • Use Kerbal Engineer. It has no gameplay effects or flight computer, it just does a lot of calculations for you, including dV. Click here to get it from Kerbal Space Port.
  • Do research and plan your missions. Real scientists do in-depth analyses to determine the dV needed to get to places, and you can to! Fortunately, the good folks at the Kerbal Space Program Wiki did most of that for you. Now, if only you had some sort of part that you could put on your ship to check that you have enough dV... cough cough.
  • Watch tutorials. Everyone can brush up on their fundamentals and their advanced technique. A great place to start would be Scott Manley's tutorial series. Of all of the very best players, he has the most helpful and up-to-date tutorials, and ties in a ton of real-world rocket science that you might not have picked up on your own!
  • Lastly, and most importantly, practice! You get better at games by playing them; even tough, physics-based games. Try new things. Maybe you need more fuel. Maybe you need a smaller payload. Maybe you need a different sort of staging or fuel arrangement. Personally, I'm a big fan of Asparagus staging for lifters and Caterpillar staging for transfer vehicles.

* Caterpillar Staging is when you have engines that aren't jettisoned with the fuel tanks, as pictured below. (The parts with the diagonal lines are meant to represent the 2m Rockomax decouplers.) Just like Asparagus Staging, Caterpillar Staging is meant to drop the dry weight of empty tanks and therefore keep the rest of the craft light and long range.