So I have a massive bounty that needs paying off, and to do that I need to find one of those low security systems to talk to one of those dudes that can pay it off (not specific I know, but that's not important). but no matter how long I look I can't find one. I know there used to be a way that you could see low security systems (or any security system) in the galaxy map, but I can't find it. Did they remove it or am I just not finding it? I's appreciate your feedback. Thanks!
How do i find low security systems from map
elite-dangerous
Related Solutions
First and foremost you should learn how to navigate your cockpit. This is done using the following (default and customised) control bindings:
- 1 - Navigation and enemy subsystem view
- 2 - Communications
- 3 - Targeting and ship health view
- 4 - Modules and fire groups view
If you press the corresponding key for the cockpit section you're currently viewing, it will take you back to the default/straight ahead view. While on a subsystem view with multiple tabs, you can press Q and E to navigate between the tabs, Space to make a section, and W, A, S and D to navigate the menus (up, down, left and right, respectively).
The cockpit of the ship in alpha build 1 is made up of four sections;
Straight ahead view/main window
This is the default view and shows you directly in front of the ship... pretty much used for flying but there are a variety of control bindings available to target ships and cycle through targets etc. You'll be using this view in general when flying the ship. You do have an overview of several important systems in this view;
From left to right, you can see the following;
- Current system name and location (I'm in the Zelada 2 Asteroid Belt in the Zelada system)
- Visualisation of your target including health and shield strength (currently targeting a planet)
- Radar containing all active targets using white for objects, red for enemies, yellow for neutrals
- Visualisation of your ship including health and shield strength
- Power distribution (more details below)
- Your ships current signature (lower means it's harder for other ships to detect you)
Your ships signature is a visual representation of how detectable you are in space. Toggling silent flying mode will dramatically reduce your signature at the expense of storing all of the heat generated by your ships systems in the ship. While this reduces your signature, running hot for too long will burn out your ship.
Power distribution is controlled using the arrow keys by default and allows you to assign power to various subsystems presented by a power bar (indicating current power level) with up to four dots below it (indicating current power distribution).
- SYS - System power, controls things like shield recharge speed, also deals with Life Support, Power Distribution and Sensors
- ENG - Engine power, providing more power to the engines will increase your maximum speed
- WEP - Weapon power, allows your weapons to fire longer
- RST - Resets power distribution to 2/2/2
To redistribute power, press LEFT to provide more power to system, UP to provide more power to the engines, RIGHT to provide more power to the weapons, and DOWN to reset to default settings. Since there are up to four blocks per system, it is possible to divert all of the power away from any of the systems to provide more power to the other two. This will not discharge a system if it already has power. For example;
- diverting power from the shields will not make your current shield go away, but it will prevent your shields from fully recharging
- diverting power from the weapons will not prevent you from firing your weapons, but also won't discharge the heat generated by your weapons (causing them to overheat, which will stop them from firing)
- diverting power from the engines will not prevent you from using your engines but will cripple your maximum speed and reduce your manoeuvrability
Navigation and enemy subsystems view
This is the view to the left of the cockpit. This view shows a contact list (list of available targets/objects in space) for the near vicinity/scanner range. Also gives an overview of how much health the targets in the list currently have.
To select a target using the Contacts list, use W and S to move up and down the list, and then press Space to select the target.
Once you've got a target, the subsystem tab will show you information regarding your target's subsystems and their current status.
Targeting and ship health view
This section shows many of the cockpit sections visible when looking straight ahead;
- Visualisation of your target including health and shield strength (currently targeting a planet)
- Radar containing all active targets using white for objects, red for enemies, yellow for neutrals
- Visualisation of your ship including health and shield strength
Visualisation of both you and your target is shown as multiple blue circles around your ship showing your current shield straight, and a "HULL" indicator below the ship visualisation showing the current state of your hull. Once the shield has been depleted, you get a recharging indicator in its place:
Modules and fire groups view
This is the view to the right of the cockpit. The modules group shows the current health of each of your subsystems and allows you far greater control over the configuration of your power systems. From here you have control over the following;
- Drives (Engines)
- Shield Generation
- Life Support
- An entry for each of your weapons
- Power distribution
- Sensors
Each module can be switched off, or have its priority changed. Changing priorities means that in the event you start running low on power, certain systems will take a priority in terms of power draw over those set at a lower priority.
Again, to change settings on this screen, use W and S to move up and down the list, press Space to toggle the power state of the module, and use A and D to change the priority of a module.
This is especially useful to limit the amount of heat being generated when you fly silent as flying silent prevents heat from being radiated out into space, resulting in your ship overheating. By customising the systems that are on and generating less heat you can fly silent for longer, and thus, fly undetected for longer.
Note: switching off life support in space is a bad idea.
The Fire groups tab allows you to bind your weapons to fire in groups, and also bind weapons to primary fire and secondary fire. This allows you to fire all of your laser beams at once by pressing primary fire, in the instance that you placed all of your laser beams into the primary fire category.
You'll be using W, S, A and D to navigate this screen again, like the others, but Space on this screen toggles between "Not grouped" (off), "Primary group" (yellow square) and "Secondary group" (blue square).
I am certain that your problem is caused by your Sensors being disabled in the Modules tab of the right hand interface screen. I have tested this myself and got the same results as you.
Open the right hand interface screen, change to the Modules tab and scroll down to locate the status of your Sensors.
If the text for the Sensors entry is yellow, then the check-box on the for them will be unchecked. Toggle it so that it is checked and you should get your sensors back.
If the text for the Sensors entry is red, the check-box will have a line through it as it is disabled due to your Power Plant not providing enough power for all your modules. In this case, what you need to do is change the priorities of each module so that they are available when you need them to be.
Highlight a module, and use left and right to change its priority. A value of 1 means highest priority. I suggest setting all modules that you want to be available always (Thrusters, Shield Generator, Scanner etc) to priority 1. All weapons/combat modules (Kill Warrant Scanners, Cargo Scanners, Point Defence) to 2 and everything else to 3.
With this configuration (assuming your Power Plant can power your weapons when they are deployed) you should be fine. When you deploy your weapons, if you don't have enough power, things like the Cargo Scoop, Fuel Scoop and Frame Shift Drive all shut down but you can't/won't want to use these when fighting anyway.
Note: If a module doesn't consume power, you can't change its priority (such as the Power Plant, Discovery Scanners and Cargo Racks).
Best Answer
It's still there.
Don't forget you can check which services a station provides in the system map, so you don't have to visit every station checking if the dudes are there.