I have been playing Europa Universalis 4 for a while, and i was wondering if there were any mods, or the like that makes my colonies help me in my wars. For example, say i'm a country with lots of colonies, and im at war against a country that has no colonies. in this case my own colonies don't do anyhting to help me in my war, so it would be awesome if there were any mods or game file tweaking i could do that changes it.
How do i make colonies in europa universalis 4 help me in the wars
europa-universalis-iv
Related Solutions
It sounds like your coalition partners opted out of allowing the coalition leader to negotiate for them. Which would result in what you describe. Not being able to cede fellow coalition members provinces etc.
This bit me when I did the opposite and forgot to untick the 'leader can negotiate for us' tick box. I got pulled into a war by Scotland when I was Ireland and Scotland ceded Meath to England in a peace deal before I could get my armies in a position to help.
The following is a fairly good description of coalition mechanics when at war.
Taken from the EU4 wiki -
Coalitions in war
- The coalition call-to-arms is an automatic one and will result in all members with or without a truce with the target and not currently at war with another coalition member instantly being part of the war. There is no option to decline.
- Each coalition has a war leader. If the coalition is attacking, the war leader is the country that declared war. If the coalition is defending, the war leader is the most powerful nation in the coalition (determined how?)
- The war leader always negotiates for the entire coalition; unlike alliances, countries in a coalition cannot make a separate peace. This means that if countries opt out of allowing the leader of a coalition to negotiate for them they will not be a way to gain provinces from them in that specific war.
- Occupying all of the provinces of a member of a coalition will allow a country to ask for that member as a vassal in the peace deal.
- War leaders may call non-coalition allies into the war, but these allies are not bound by the coalition rules - they may decline the call, and can sign a separate peace with the enemy.
You are indeed right that aggressive expansion (AE) is a major obstacle to military expansion: it is what brings balance to the game and allows smaller nations to become successful and beat much more powerful rivals. Otherwise, superpowers can grow unchecked which makes for rather uninteresting games.
At any rate, there are other ways to go:
Diplomatic vassalization. This is typically the preferred strategy bar none, if your regional situation allows it. You placate, bribe, ask, threaten your targets into accepting vassalization peacefully.
Preferably, most of the conditions below need to be fulfilled for it to be effective, or indeed possible:
- Monarchy type government, as most republics (except Dutch and Noble Republic) cannot enter into royal marriages.
- Same religion as your intended targets, or at the very least, same religious group.
- Region with a large number of small countries (Indian subcontinent and Central Europe are prime examples), while you are moderately large or the 800-pound gorilla in the room.
- Preferably, some diplomatic bonuses from your country's ideas (extra relations and more importantly, diplomatic reputation).
- Works best if you rarely, if ever, take territory directly in a military conflict.
The 190 reputation needed can be a challenge to build, particularly if you share a land border with them, but there are many ways to increase your standing with them. Diplomatic vassalization is only possible to propose to countries that have less than 40 total tax base (your own tax base needs to be significantly higher than theirs).
Military vassalization. Reserved for countries that just won't see eye to eye to you in terms of your global domination and need to be persuaded gently with a stick, shooting or other. Most of the restrictions applying to diplomatic vassalization are not applicable here: you can vassalize any sufficiently advanced country with any form of government or religion, provided they are small enough to have province score in a war less than 100%.
Some tips:
- Fabricate claims to as many provinces as possible: this reduces warscore cost and can mean the difference between success and failure to vassalize the target wholesome.
- Preferentially look for vassals with many uncontested cores (perhaps lost in previous wars). You cannot wage war for them with other countries, but you can demand they are returned to your vassals as a part of a peace treaty.
- Full annexation and immediate release of a vassal will wipe any accumulated AE and other negative modifiers, and will spawn them with your state religion.
- Some casus belli (CBs) require smaller warscore to offer subjugation.
The diplomatic game can be much more satisfying and rewarding in EUIV, and can bring immense variety and depth to the game.
Further information with more strategic and tactical tips is available on EU4wiki:
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Best Answer
Your colony is an ally to you. They will reach you at war if they are able to and willing, like any other allies.
They are likely to come if...
A good trick, like Laf said in comment, is to bring a ship with a small army stack. Select the "Attach to this unit" box and see if they come.