How do leaders gain experience

stellaris

Some of my governors reach rank 5, while others die at rank 1 after decades of managing a colony or a sector. What are the different ways leaders gain experience and how much of it do they get?

Best Answer

Taken from the 00_defines.lua within the Stellaris folder, I found these values:

Governors

  • Clearing a Tile / Constructing a building gives 50% of the resources spent building or clearing.
  • Having a planetary edict gives 5% of the Edict's cost each month the edict is active
  • 8 exp for each Pop born
  • 3.5 exp each month for governing a Sector

Scientists

  • 350% bonus xp if researching within the field of their expertise
  • 18 xp per planet surveyed
  • 100 xp for discovering an anomaly
  • 100 xp from completing a special project (in addition to the XP special projects can reward themselves)
  • .35 xp * scientist level / day of "Assist Research"

Admirals & Generals

Admirals & Generals gain XP based on the ships / armies killed & lost, though the define doesn't have exact formulas. I'd wager Military power for fleets, but not sure how Army XP might be calculated.

I'm guessing that cost-reducing effects reduce experience gain as well, though that probably warrants more testing.