How does Dead Eye interact with multi-shot effects

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Dead Eye gives an increasing damage multiplier based on how many consecutive hits you've landed. In a recent run I collected it along with 20/20 and Inner Eye, giving me 6 tears per shot total. I watched my shots carefully, but my damage modifier seemed to be resetting unpredictably.

What counts as a hit or a miss in this scenario? Is there a certain threshold for how many tears out of a single shot have to hit an enemy?

Best Answer

I think that shooting 6 tears simultaneously is the problem, because if one of the front tears kills the enemy the other(s) will miss and reset your multiplier.

UPDATE:

In a recent update though, it was modified so that multi-shot effects only require one of the tears to hit an enemy, and piercing effects do not interrupt it either.