How does elevation affect a tower’s ability to attack

dungeon-defenders

Is there any way to tell whether a tower will be able to attack enemies at a particular point? I find myself confused by all the various stairs, ledges, etc, and while the area of effect overlay seems to ignore elevation, I'm not sure that is accurate. Is it just a matter of having line of sight, meaning I could "test" it by standing where I would place the tower and determining whether I can see the point in question? Or are there also limits on how far up or down towers can attack?

Best Answer

Two towers, Deadly strike and lightning towers can shoot through walls while others, like the fireball tower, magic missile, and squire harpoon cannot. The projectiles, when they hit a wall, will not continue through and thus cause no damage to the mobs.

Line of sight does play into the game for some of the maps, but all of the huntress traps, and monk auras have a spherical area of damage.