How does Infusing work

destiny

I'm aware of the general requirements for infusing a piece of gear:

  • Target item must have the Infuse perk.
  • Sacrificed item must be:
    • Unlocked (available for disassembly)
    • Not equipped
    • Same general type (fit in same gear slot) as the target item
    • Same year as the target item
    • Minimum rarity rating of blue/"Rare"
    • Higher Attack/Defense rating than the target item
  • Player must have other required resources (Glimmer, Marks, etc.)

However, I haven't been able to find anything yet on exactly how Infusing works. Particularly I want to know:

  1. How much of an increase in Attack/Defense does Infusing grant?
  2. Are any other stats increased as well?
  3. Do any perks get transferred?
  4. Does the amount of difference in Attack/Defense between the two items affect how much of an increase is granted?

Best Answer

Summarizing data gleaned so far:

1. How much of an increase in Attack/Defense does Infusing grant?

Approximately 80% of the difference between the values of the gear that is used. (See answer to #4 for more detail.)

2. Are any other stats increased as well?

Other stats may get a slight bump, to scale with the gear's quality, but the overall roll won't be substantially changed. Which stats see boosts, and by how much, hasn't been verified.

3. Do any perks get transferred?

No.

4. Does the amount of difference in Attack/Defense between the two items affect how much of an increase is granted?

Yes. The formula is roughly N = O + ((I - O) * 0.8), where:

  • N is the new Attack/Defense value for the item being boosted.
  • O is the original Attack/Defense value for the item being boosted.
  • I is the Attack/Defense value of the item being disassembled for infusion.

Some sort of rounding is done when the formula does not put out a whole number value for N. The rounding logic that is used (or even if the rounding is predictable at all) has not yet been definitively verified.

The minimum boost is 1. Logically, this reduces the likelihood that "round down" is being used since that would require hard-coding the minimum. (Not really a big deal, but probably best to avoid if possible.)

Indeed, some players have reported "round up" being used while others report cases of "round down". This would make "round to nearest" seem to be the most likely candidate, but I personally have had mixed results and haven't been able to nail it down.

Further testing and input would certainly be appreciated.