How does loot work in Darksiders 2

darksiders-2

I'm curious about what factors go into determining how strong of an item will drop from a certain creature or chest. I've noticed that when returning to "lower level" areas I'm still getting drops from monsters that are level appropriate for the area, however drops from chests in the area seem to be of equal level to my character (not the area). I've also noticed that some boss monsters give you a unique item. Will this item always be the same thing any time it is killed, or do these items change in levels/stats based on some factor?

Additionally, are there any factors that change the chance of a better item dropping from a creature or chest? Such as a "normal" chest (the chest with the skull on the front) and the "horned" chest (Chests with the flat top and horns on the side) having different chances of dropping better items, or something to that effect?

Best Answer

From my experience playing through the game a couple individual times with + games as well, chests drop things of your level damn near every time, but the rarity of the item coming from the chest has more to do with the location than what type. the chests even on plus games and new save files, closer to the beginning of the storyline, nearly always drop white and green garbage. half way through dead realm and later drop much more blue/purple/red.

in addition at level 30, with very many play throughs of the crucible, and very many wicked k runs, 2 items with the exact same 4 stats, lets just say defense str crit dmg% and any 4th, can roll each at drastically different values. for lack of a better term, the item "crits." it's much more rare to get a double str piece of armor, for example than the average range it can fall in, but it happens.