How does the “Hyper-reactive pupils” gene mod work

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The caption says "Confers +10 aim on any shot after a miss".

Does this mean that if the soldier misses on turn n, they get +10 aim for turn n+1? How about during the same move with Rapid Fire?
How about during the same turn with any of,

  • Close and Personal
  • Bullet Storm
  • Double Tap
  • In The Zone

How about an assault's automatic reaction shot? Does that get the extra aim, and does a miss on that shot provide extra aim?

Lots of possibilities to be tested here, including perhaps some I haven't thought of 😉

Best Answer

Nope, any situation where a soldier gets 2 shots, Hyper Reactive Pupils only applies to the first.

(Unless you miss again, in which case, it re-triggers, giving you the bonus aim)

As far as I can tell, this ability (and others like it) can only trigger on your turn, so missed reaction shots aren't able to proc this.