Wojtek addressed most of your questions, but I'm just going to add details to this one question.
**Are there certain cards that are more cost effective to DE? **
There are two things that affect how much dust you get when you disenchant a card.
- Card rarity
- Foil/non-foil
Card rarity can be found by looking at the gem in the center of the card. Common cards have a white gem and give 5 dust when you disenchant them. The colors match the colors in World of Warcraft, with the highest being orange (legendary). Cards that are more rare will disenchant into more dust (you can see how much as Wojtek explained). Also, the cards you get as you level your hero to 10 are considered "basic" cards and don't have a rarity gem. They can't be disenchanted.
- Normal Gold
- Craft DE Craft DE
Common 40 5 400 50
Rare 100 20 800 100
Epic 400 100 1600 400
Legendary 1600 400 3200 1600
If you go through the math to complete a complete set of 2 copies of every card (leaving all of the disenchanting and crafting until last), you're much more likely to need to disenchant commons and craft legendaries. source
Sometimes you can find gold (foil) versions of cards when you open packs. These cards functionally play exactly the same, but if you disenchant them (and keep the non-gold versions of the card) then you'll get more dust. On the other hand, gold versions are animated (some are QUITE nice) and a nice thing to show off.
So, to answer your question, it is generally more cost effective to disenchant the gold cards, if you don't care about the aesthetics and status of using the gold cards.
Another fact to note, if you use the "disenchant extra cards" button, it will automatically keep 2 regular and 2 gold copies of each card (for a total of 4 copies of the card). You have to manually decide which cards you want to keep and disenchant the others.
According to Hearthstonecast from July 2013
Matches in “The Arena” mode follow a match making protocol to ensure that players of similar play strength (meaning players with comparable win/loss records) are matched up against each other. Obviously, such a system would improve over time and not be as reliable in the early stages of Hearthstone going live.
The link to HearthstoneCast is broken right now, but this has been confirmed by Blizzard devs on twitter several times. The arena matchmaking algorithm does not look at your previous arena or constructed history and it does not consider the card quality of the deck you have drafted.
Current (unconfirmed, fan-based) thinking is each match you are matched to someone with the same Arena score as you, so for your first game you are playing someone who is also on 0-0, if you then lose, your next game will be against someone who has also just lost one game.
I would guess as well that matchmaking is something that will be being fine-tuned for a while.
Best Answer
This video has had post-processing done by his YouTube video editor, Jenz. Trump's fanbase often express great appreciation for these edits because they are very informative and are often complex and context-specific. The example you give is one of these edits.
However, Trump does use Hearthstone Deck Tracker onscreen for his decks so viewers know his decklist (and so he can quickly know which cards he hasn't drawn yet). For his arena picks, he has recently started using ArenaTracker to compare card quality "rankings" between HearthArena and Light Forge (though HearthArena was recently removed because of an API change). These two tools provide some of the visuals, but everything else is edited in by Jenz.