My friend and I play multiplayer for the 3DS from time to time. I finished the story and killed Dire Miralis and he just got to high rank. when we do quests we get unity and we are both level 3, it shows on my guild card but on his it still says level 0 with all of the stickers, does he need to get further in the game to see his unity level up or is it something else?
How does unity leveling work/show in mh3U
monster-hunter-3-ultimate
Related Solutions
Tools don't have a set number of uses, but instead has a chance to break every time you use it. The higher tier tools just have a lower chance of breaking, which normally results in them lasting longer. You can decrease the likelihood of bug nets and pick axes breaking with the Whim armor skill, and the Felyne Woodsman kitchen skill.
There are three tiers for bug nets and pick axes. In order from lowest to highest they are: Old Bug Net, Bug Net, Mega Bug Net, and Old Pick Axe, Iron Pick Axe, and Mega Pick Axe.
Status Ailments work under a tolerance system. Every monster has a certain tolerance to an ailment, and after the monster has been dealt enough damage to bring their tolerance to zero the status ailment will take effect. Once the ailment wears off their tolerance will be reset, but to a higher value, making it harder to apply the ailment again. Also note that a monsters tolerance will regenerate over time to their maximum tolerance. This means you need to be consistently applying status damage in order to inflict the status ailment, or the monsters tolerance will just keep regenerating. Finally, each successful application of an ailment will be less effective than the previous one.
For example, suppose a Monster has a poison tolerance of 100, and it increased by 30 every time you apply the ailment. If you deal 10 poison damage with every attack it would take you 10 attacks in order to inflict the status on the monster the first time, 13 attacks for the second, 16 attacks for the third, et cetera. This is assuming you're attacking fast enough to consistently apply the status before the monsters tolerance increases.
The effectiveness of a status ailments varies from monsters to monster. Every monster will have a difference tolerance, tolerance increase, and effect duration for every ailment.
There are 6 kind of status ailments:
- Paralyze: Stuns a monster in place for a short time.
- Sleep: Forces a monster to got to sleep. Note that the first hit on a sleeping monster inflicts 300% damage.
- Poison: Deals damage over time to a monster.
- Slime: Explodes, dealing explosive damage to a monster (the same kind a barrel bomb does).
- KO: Knocks a monster over for a short time. Unlike Paralyze, KO damage is only deal if applied to the head. It is inflicted by all Impact damage (i.e. Hammers), Crag and Exhaust shots from the bowgun, and Exhaust coating for the bow.
- Exhaust: Makes a monster tired, like when they run out of stamina. This results in the monsters being slower, failing to perform attacks, and more. Everything that deals KO damage when applied to the head will deal Exhaust damage when applied anywhere else. The only except to this are Crag Shots for the Bowgun, which are only capable of dealing KO damage.
Best Answer
Unity increases when you play with people whose Guild Card you have accepted. From your Guild Card list, you can only check how much unity you have gained from playing with a certain player, not that player's total unity. If your friend's unity isn't increasing, it's because you have not sent him your Guild Card.