In Zelda Speedrunning, namely Ocarina of Time, one of the tricks that speedrunners can use is called "wrong-warping". As I understand it, this happens when you go outside of a level and somehow go to some other room I don't know it's confusing.
So, how does this even happen in the first place? And how am I supposed to do it on my own game?
Best Answer
First of all, according to ZeldaSpeedRuns.com:
You can check the url above for more specific details, but it comes down to a combination of the scene entrance table index (which determines what scene/room/map to load and the coordinates in the room at which to place Link after a cutscene, room entrance, or death), and the active cutscene state value (which offsets the entrance value based on the cutscene which was last played). A more detailed explanation is available at the given url, but by executing one of a number of sequences of glitches, you can manipulate these two table indices to cause Link to load in the wrong level.
There are a number of methods available for wrong-warping, and while they are all specified and illustrated in detail at the link above (as well as in various YouTube clips and on SpeedDemosArchive's and ZeldaSpeedRuns' websites). At the time of writing this, these are the only well-documented methods available on the ZeldaSpeedRuns website. I will go over them in brief detail:
Boss Door Method
This method is, to my knowledge, exclusive to the first dungeon (Inside the Deku Tree). The procedure is as follows:
Death Warp Method
This method makes use of death warping, a phenomenon where you resume from a specific point after dying (which, by the way, is frequently used in many different games for speedruns, and has varying effects per game). The Death Warp method for wrong-warping can only be used with the blue warps in the Deku Tree, Dodongo's Cavern, or the Fire Temple. The general procedure is as follows:
If done correctly, you will warp to:
Farore's Wind Method
This method is by far the most flexible and least well-documented at the time of writing, so I will try to do it some justice. By equipping Farore's Wind to the B button through a method known as Bottle Adventure, it can be cast anywhere in the game (assuming your Magic Meter is not empty). By using a specific cutscene skip known as the Farore's Wind Medallion/Stone Cutscene Skip (link unavailable), you can warp to several different cutscenes in the game, including some of the end cutscenes and out-of-bound areas.
References: