I'm really struggling with my budget. I think the solution may be on the revenue side, as my expenditures are quite minimal.
The taxes collected obviously depend on the tax rate, but what else? Do they depend on population or jobs? Do they depend on land value?
What is the formula?
I'd be satisfied with the residential formulas, or even conversion ratios (1 rich sim = x poor sims)
I took an entire tiny map population of poor uneducated sims from low density, to medium density. Even though the population more than doubled (6k to 14k), my residential tax did not go up.
Best Answer
Approximate Residential tax rates at 9% for low and mid density buildings per 2 squares (assuming 2x1 lots, that can grow to 4x3 lots)
The steps taken in this experiment are:
Raw data:
low density testing with 20x22 = 440 2x1 lots
mid density testing with 8*22 = 176 2x1 lots (2x3 buildings also occurred)
Based on this information, I can see what happened to my tiny map scenario mentioned in the question. I went from low density to medium density, and (in order to manage traffic), I de-zoned 40% of my residential zones.
Which explains why my population doubled but my residential taxes did not increase.