How to destroy the Papacy as a Muslim or Pagan

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When playing as a Muslim or Pagan, I would like to inflict significant damage on the Christian world, and conquering Rome somehow doesn't grab me as that significant (not to mention that once I saw an adventurer declare war for Latium, conquer it, and then become a Prince-Bishop of Latium and vassal of the Pope: I suppose it was a bug/glitch, but nonetheless kind of disappointing).

So if I conquer Rome/Latium in general, what are my options? Should I just stay there and force the Pope to take off his funny hat and stay in the middle of nowhere, in some bishopric somewhere?

Best Answer

The Papacy itself will always exist and be held by the Pope. If he loses Rome he just moves to somewhere else. However, just because you can't rid the world of him doesn't mean you can't reduce his faith to a mere footnote in history. Capturing Rome is a nice start to crippling Catholicism from the outside, but if you really want to feel like you're doing something you probably want to paint the religion map a different color than Catholic White. If you can get Catholicism made into a Heresy, and one of it's Heresy into mainstream, that's even more fun.

Conquest

The best way to convert the Catholic world to the One True Faith (TM) is of course going to involve a lot of conquest. Because of the sheer size of the Catholic world, the biggest aid for the job is going to be a Jihad/Great Holy War CB, so that you can wipe out whole kingdoms at a time, rather than one Duchy at a time with long truces between. And because the AI can get some funny ideas about who to target with your best CB, it helps even more if you are either one of the Islamic Caliphs or the Fylkir of the Reformed Germanic Church, this way you are in full control of who gets crushed and when.

Moral Authority

Both for speed of province conversion, and for promoting Heresy, crippling the Catholic Moral Authority is another good tactic. A full list of effects on Moral Authority is available here but some of the biggest impacts you can make are in Holy Wars and Holy Sites. Every Holy War they lose costs the Pope 3% Authority for 20 years, Every Great Holy War (or Crusade, or Jihad) lost costs 10% for 30 years. If possible, never let them Win a Holy War (or Crusade). If they go Holy-Warring against a third party, you may be able to destroy one side of the conflict with a war of your own, preventing the Catholic from getting a win, or even causing a loss.

Holy Sites (listed here) are of particular importance because the 10% moral authority they provide never fades so long as they hold them. For this reason it's especially good to take those bishoprics away from them. For the Catholic Church, their Holy sites are Jerusalem, Santiago, Rome, Canterbury and Koln. Playing as a Muslim: Jerusalem is Muslim held at most starts and easily recaptured if not, Santiago (in Northern Spain) is usually very close to the Muslim states, and Rome is fairly vulnerable as well, with parts of Sicily frequently being Muslim. Canterbury (Southern England) and Koln (near French-German border) are long shots. Playing as a Pagan, the reverse is generally true with Koln and Canterbury being nearby for most Pagans, Rome and Santiago far away and Jerusalem held by Muslims.

If you really start steam-rolling the Catholic world some odd "Enemy of my Enemy" scenarios can start to pop up. In my own bid for Germanic World Domination, around the time I won the Great Holy War for Germany the Muslims started destroying Catholicism from the South as well. By game end all of the Iberian Peninsula and Italy had been captured by Muslims. Meanwhile the Germanic Faith was in Control from France to Lithuania north of the Alps. The only Catholic King left in the world was the King of Hungary, who was also playing host court to one very sad Pope.