How to equalize in-game sensitivity between two FPS games

first-person-shootermouse

After playing a F2P FPS game I've decided to train my aim and recently found a guide which shows how to train your aim in CS:GO using harmless bots.

After I tried a bit, I realized that I would need the same in-game mouse sensitivity between two games because first game had real-time weapon module system which had different scopes with different magnification levels which means different force applied to the mouse in order to line up a shot and reduce recoil.

But everything I could find was a guide which barely explains how to make your in-game sensitivity the same as the desktop one.

So how do you do It?(If you do It)Do i need macro in order to achieve this? Is this the right method to improve my aim?

Best Answer

Mouse movement interpretation can be vastly different between different game-engines, and often even between different games using the same engine. There is no standard for mouse sensitivity, so the only way to measure it is to use our own impression.

When I start a new FPS game, the first thing I do to calibrate the mouse sensitivity is:

  1. close my eyes
  2. Perform what I feel is a 90° turn
  3. open my eyes and see how far my character actually turned
  4. adjust mouse sensitivity accordingly
  5. repeat until a "felt" 90° turn is an "actual" 90° turn.

Instead of a 90° turn you can also perform a flick-movement between two points.

  1. Take two points in the game worlds you can see on the same screen (like two sides of a door frame, or two edges of a crate)
  2. place your crosshair over one of them
  3. perform a fast mouse movement, which should place your crosshair exactly on the other one
  4. see how far you overshot or undershot and adjust sensitivity accordingly.

I could also imagine a third, more exact but more technical method.

  1. Place your mouse on a piece of paper
  2. start game A
  3. mark the position of your mouse on the paper by drawing a line at its edge
  4. perform an exact 90° turn
  5. mark the new position of your mouse and measure the distance with a ruler. You now have the exact distance you move your mouse to perform a 90° turn
  6. load game B and repeat steps 3-5
  7. adjust mouse sensitivity until the distances of a 90° turn in game A and game B are the same

Games use different FOV (field of view) angles. Maybe you feel better with calibrating your mouse sensitivity for the FOV and not for the game world. In that case replace the 90° turn with aiming at a point and moving your mouse until the point you aimed at is exactly at the border of your screen.