On this mod on Xbox One Skyrim Special Edition, every time I enter Jonestead at the start of the mod, my game crashes and I have to load up the game again. It keeps happening and I've tried to fix, this but nothing works.
How to fix this bug on the Maids 2 Deception mod
modsthe-elder-scrolls-v-skyrim
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First things first before I get to the advice: Nexus Mod Manager is beta software. If you're experiencing problems with it, consider reporting the problem so that the coders and other users on the official beta feedback forum can read about it and any bugs can be fixed. If there are installation problems, they'll want to know about it and it's more likely to be fixed there than by asking here.
In the meantime, it might help to know that a mod manager is optional—you can install mods without ever touching Nexus Mod Manager. Since it's beta-quality software and you've probably just run into a bug, I'd advise learning how to cut out the middleware and install mods manually. Most mods are simple and it's just a matter of putting the right files in the right place.
Here's the simplified overview of how to install a mod manually:
Download the mod you want to install and unpack it to a temporary folder. You'll want to use 7zip for this, because it can handle the popular archiving formats that Skyrim modders pack their mods with. If you have the option of multiple file formats, pick "7zip", the one that end with
.7z
. Failing that, get the.zip
file.Look inside the freshly unzipped mod folder. Look for the readme file. This will tell you what you need to do to install the mod correctly.
Sometimes the mod author will tell you to "put the files in your data folder" and you'll swear at them for not explaining what that is. They mean
\Steam\SteamApps\common\skyrim\Data
. If they tell you to put files in "your Data folder", they mean there.If they're not clear about what files to put there, you have to look a bit closer at the mod. If you have a folder named like the mod, don't put that folder in your Data folder—you want to put the contents in your Data folder. Same thing if your unpacked mod has a
Data
folder—you don't want to put that in your Data folder (which would end up with a Data/Data/[mod files] layout that doesn't work), you want to put what's inside it in your Data folder. You want to be looking for folders liketextures
andmeshes
, and files that end in.esp
or.esm
to dump into your Data folder.(If you're on Windows XP, you may want to disable UAC to simplify this process, since the game folder is in a UAC-protected area.)
Start Skyrim's launcher. If your mod had any
.esp
or.esm
files (these are "plugin" files), you need to tell Skyrim to load these up when it starts. If there weren't any (for example, most texture mods that don't add new items won't have a plugin file), then Skyrim will find the mod files all by itself and you're done.So if there are plugin files, the launcher will let you activate them if you click on "Data Files". There will be a list of things, including
Skyrim.esm
, with checkboxes beside them. Make sure your new mod's plugin files have checkmarks, hitOK
to close that window, and then click "Play" to enjoy. Once you've told Skyrim about a plugin file, it remembers, so you only have to do this once for a new mod, assuming it has plugin files.
If you want to read that all again using different words (which sometimes helps immensely in figuring this stuff out), there's a short article on the Nexus Wiki: How to install Skyrim mods. Manual installation is covered in item (8).
Finally, the Nexus forums and official Bethsoft Skyrim forums are very helpful when you run into trouble.
This is caused by SkyRe, it makes the ghosts invulnerable when you are not attacking them. That the fake destruction spell can damage them sounds like a bug to me. Might want to mention it to the creator of skyre.
You can read more about the changes Skyre makes in the skyre guide. Ignore the silly description of the mod, the guide is actually pretty clear in what skyre changes.
Have you tried turning it off and on again?
One important note on disabling mods in skyrim. Skyrim is not oblivion or fallout. Mods are hard to disable on a running game. Any scripts that a mod includes and attaches to objects is saved inside the savefile. So in a lot of cases disabling the mods has little effect. (At least not until the objects respawn).
It is very easy to bloat and eventually wreck your savefile by installing and then disabling mods. When using new major mods, always use a clean safe, or, a clean game start.
There are a few 'tricks' you can use to more safely disable mods. First, if you are using SKSE, you can create a SKSE.ini file in the "my documents/skyrim/SKSE/" directory. (location of this dir may vary, it is the same one as the skyrim.ini dir). Add the following line to the ini file:
[General]
ClearInvalidRegistrations=1
This should remove invalid scripts.
And always follow this guide when installing new mods.
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Best Answer
There are 4 "Maids 2" asset packs you need to install on top of the main install. Without them you'll be unable to play at all.