How to handle people camping your generator

tribes-ascend

I've just come out of a terrible streak of terrible games where one side simply camped en-masse the other side's generators while people simply flew in, grabbed the flag and flew away. Without base defenses up classes like pathfinders don't have too much of a hard time simply going around in circles from flagpole to flagpole I imagine.

Since you can pick what team to be on and everybody tried to be on that one same side, we ended up taking 17 flags in a row across four different maps before I decided to spend my time otherwise.

What ended up happening is simply invisible dudes using sticky explosives around the generator. Technicians' sentries won't target them, technician's SMGs are no match for their explosion spam and even when I switched to more powerful classes such as Jaggernaut I had an extremely hard time with them camping bastards.

How can I cleanse my generator out of those pesky people? or am I fighting the wrong fight? I was assuming my teammates would bother with other stuff such as defending the flag or attempting to capture theirs but I guess that's not what was going on.

Best Answer

Preferred option: Let them waste time camping it. Focus on the flag stand instead.

First, an aside: Unlike earlier Tribes games, players spawn fully equipped in their chosen armor class. Since you don't have to visit an inventory station to gear up anymore, the generators tend to be ignored in high-level play. This is a controversial state of affairs that may see some changes in the coming months.

If a third of the other team wants to have a party in your gen room, let them. Switch to Pathfinder and chase enemy cappers instead. Switch to Doombringer and plant yourself on the flag, chaingunning down anyone who approaches. Switch to Soldier and harass approaching offense in your midfield. Cappers zooming around at 200 sanics or more aren't going to care about turrets, so neither should you.

Alternate option: Switch to Brute or Juggernaut and clear out your base, but don't forget...

If there's one thing the Brute is good at (and arguably, this is the only thing the Brute is good at) it's close-quarters combat. The Heavy Spinfusor and Disco Grenades are great at taking down enemies indoors, but depending on the layout of the base and the number of hostiles, the Juggernaut's mortars may work better.

However, keep in mind that any players you kill will have respawned and skied back to your gen room in 20 or 30 seconds. With the regular repair gun, that's just enough time for you to get your generator back to 60% or so before the Raider you just killed turns the corner and blows it up again. If you don't have a Technician buddy to repair the generator for you and set up a couple turrets, you'll be right back where you started.

Personally, if I find myself in this situation, and none of my teammates are helping me set up a solid base defence, I'll just opt for option #1 above.