Having had to depend on an Ion/Beam combo, I've worked out the Critical thing for Ion Weapons is consistency.
As agent86's answer says, Multiple hits within the "Lockdown" period stack, but the minute that timer runs out, the locked system restores to full.
So your aim is to keep the lockdown timer on any disabled system from running out. Therefore you should be focused on ensuring on repeatedly hitting one system within its period rather than spreading ions around other systems.
To illustrate; if you bring shields down to 0 with ion, then target weapons, you have to hit the shields again before the lockdown on the shields lifts, otherwise they'll restore, and then while you're bringing them down again, the lockdown you've put on the weapons will lift.
If instead you keep hitting the shields, you'll keep resetting the lockdown timer on them and they'll stay down. At this point your other weapons pick up the slack and tear into the non-ionned systems.
Once you have low enough shields that other weapons can penetrate (e.g. your lasers can bring them down, or your halberd/glaive can breach them), you want to focus at least some of your system damage on the helm and engines. Remember, every miss with an ion weapon is bringing you closer to a timer reset.
One useful trick is to alternate between ionning a single system and the shields (e.g. one to the shields to reset their timer, then one to the weapons to lock them down). However you increase the chance that one miss will lead to the shield lockdown running out, especially with the slower Heavy Ion cannons. (Which is why faster ion blasters are more expensive/require more power than ones that do more damage).
Other useful tips:
- Even after a lockdown lifts, weapons and shields still need to recharge their buffers.
- Lockdown damage and real damage doesn't stack.
- The Cloak time is longer than the Ion Timer, so cloaking is a great defence against Ions. How much of a problem this is depends on your Ion capacity and the enemy shields, but you need to disable it. Got into a complete stalemate with the boss based on this...
I hope this helps!
As always, the best defense is a good offense. If you can take his drone control offline, you just need to work harder to keep it offline. That might mean targeting the drone system to disrupt repairs even when there are other undamaged systems to target. You are correct that drones can come back online quickly and this is an issue. I'm not sure the enemy actually has to spend drone parts to do this, though you would have to.
Defensively, dodge and shielding of course matter. You can't have too much of either (well, dodge from engines experiences diminishing returns at higher levels of system improvement, so don't overdo it there). Getting to 2 points in shields fairly early can be a very good investment, and I like to have 3 by sector 5 or so.
You can destroy drones around your ship with ship weapons, however this is a coincidental thing and the drones can be brought back online with the expenditure of a drone part. If the orbiting drone happens to collide with a projectile, boom. It's very unusual; I have only seen it once myself.
Best Answer
Here are some weapon images that might help you get used to identifying enemy weaponry:
Note that ion weapons glow a particular shade of blue - both the bomb and ion "laser" weapons glow the same color.
In the final sector, you'll come across:
I can't inline this one and keep the spoiler space, but here's an image of its weapons.