How to interpret motion values for bowguns

monster-hunter-4-ultimate

I am new to the Monster Hunter series and have recently been trying to understand the game mechanics a little deeper.

I just learned from this excellent Gaijin Hunter's article about "damage calculation" in Monster Hunter. However, I am confused about motion values when it comes to bowguns.

According to the article, the motion value of an attack in the percentage of the weapon's power (which has to be calculated too) dealt as damage by the said attack. So, if a weapon's power is 100 and the motion value of an attack is 20, then the attack will deal 20 damage (without taking other important factors into consideration).

As a Light Bowgun mainer, I looked for the motion values for the weapon's various shots (that you can find here along with motion values for all other weapons) and did not know how to interpret what I saw.

An example is:

Normal LV1: 6×1

I am thinking that the "6" means that each normal shot lv1 deals 6% of the weapon's power as damage, but what about the "x1"?

It even gets more complex with others like:

Crag Lv1: 25+30 fire x 3

Normal LV3: 10×1+x (shrapnel)

Thank you for your answers.

Best Answer

Some shots, like Normal S2 or Pierce S 1/2/3 can deal damage to the target multiple times. The "xN" just indicates how many times this shot can deal damage. I'll illustrate with some examples.

For Normal S1, you only fire one pellet which deals damage once, and it has a motion value (MV) per hit of 6, so the total damage is is 6x1.

Crag shots have a MV 25 raw damage from the pellet hitting, and then a MV of 30 for each explosion (which deals fire damage). There are 3 explosions, so this fire damage is applied 3 times. So the total MV becomes 25 + 30firex3.