So I have all the equipment made and now I want my dwarves to change their crappy copper picks for the better iron ones. I also want my wood cutters to use the better axes, but to no avail. Please help me, or I'll be stuck in the weak age for ever 🙁
How to make the dwarves equip better tools
dwarf-fortress
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Your fortress really only needs 3 things: Food, Fun, and Fermented Beverages.
Food
Dwarves need to eat to survive (duh!). If there is no supply of food in the fort, dwarves will quickly stop doing any assigned jobs as they attempt to hunt vermin to survive.
Dwarves aren't happy when they're forced to eat vermin. A farm of plump helmets is a good way to stave off hunger indefinitely, as long as you have seeds to plant. If you don't cook plump helmets, they will leave seeds when eaten, allowing infinite sustainability.
Booze
Take a gander at any one of your dwarves' profiles. See that last line? "and needs alcohol to get through the working day". It's that important. Every single one of your dwarves runs on alcohol.
No alcohol means unhappy dwarves who are forced to drink water. If they can't drink water, they'll die of thirst. You cannot rely on your stocks screen alone to determine if you have enough booze, because dwarves have one (and only one) rule of drinking -- you can't drink from the same barrel another dwarf is currently drinking from. You may have 200 units of alcohol in your fort, but if all of it is stored in a single barrel produced by your legendary brewer, you'll lose dwarf after dwarf as the line for the barrel gets longer and longer.
So there's two things to keep in mind for sustaining alcohol levels. First, production, which is easy - simply brew the plump helmets you've been growing to eat -- they are a very versatile mushroom. You'll even get the seeds back.
The other thing you need is enough barrels to store the booze. This usually means wooden barrels from a carpenter, but you can make metal barrels as well at a forge. And, recently, stone pots, from a craftsdwarf workshop fulfill the same function. If you don't have excess stone for as many pots as you need, you're a) not digging down far enough, or b) stuck above an aquifer.
Happiness
If the excrement starts to hit the rotary device and dwarves start dying off, your ability to recover is tied directly to your dwarves' collective happiness. If too many dwarves become severly unhappy, you risk a tantrum spiral that culminates in the death of your fort. I'll simply quote from df.magmawiki 's page on Tantrums:
Dwarf A, a craftsdwarf, gets the urge to build a mysterious construction, but unfortunately there are no 'body parts' or shells to be had.
A goes berserk, kills dwarf B, and wounds dwarf C.
A is then struck down by dwarf H, making an unhappy thought for A's friend dwarf E.
B's loved one dwarf D, and friends E and F, get a strong unhappy thought.
D, going to help C, throws a tantrum.
He kills C in his rage, giving another unhappy thought to C's friend F.
F, now horribly unhappy from the death of two of his friends, throws a tantrum destroying E and D's beds.
E, now very unhappy from two of her friends dying as well as losing her bed, goes melancholy and commits suicide by jumping down the well, giving an unhappy thought for D and J; and contaminating the only water source.
D, despite the happy thought for fighting (and killing) C, is overwhelmed by unhappy thoughts and tantrums again.
This time he destroys a bridge, drowning F in the moat (as it has no ramps), and then punches dwarf G.
F's friends, I and J, both get an unhappy thought.
E's body rots, causing J to tantrum. He punches G, hospitalizing him.
D once again punches someone, this time I - cutting his lip.
Without fresh water, G dies a slow death of dehydration.
I, even more angry due to being punched, punches D back.
D, finally being overwhelmed, goes stark raving mad.
I, angry about being D's punching bag, punches J, and J punches H out of anger.
I, Unable to wash his lip with clean water combined with all of the rotting corpses, succumbs to infection.
D dives into magma, creating a unhappy thought for D's friend, H.
H, in the wake of death and Miasma finally goes berserk and finishes the fortress off.
The more happy thoughts dwarves have, the less they care when their lover / child / bff dies a horrible, horrible death.
Luckily, Dwarves are simple creatures, and it is relatively easy to keep them entertained. The wiki even has a page dedicated to this.
A quick suggestion would be to flood your dining hall with statuary and decorations, give each dwarf a bed of their own, and don't let them go hungry or thirsty.
A slightly less micromanagement option is to have two uniforms for the Lasher squad; both with the same armor setup, but on one, have whips, and on the other, have scourges. Then, you can assign the dwarves in the squad to one of either of those two uniforms, depending on how many of each weapon you have.
The trick is to not use the "shift-Enter" command when applying a uniform to a dorf, otherwise you risk overwriting previous assignments.
Related Topic
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- Making dwarves wear armor and wield a weapon
- How to make dwarves fill a far stockpile
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- Way for player to activate mechanisms *directly*
- How to make the dwarves smooth and round
Best Answer
In terms of job performance, material has no effect on the Dwarf's ability to perform the task, though there is something to be said of providing better tools for when the Woodcutter or Miner runs afoul of the rogue carp.
You've got a couple ways to do it, but the fastest would be to forbid all the non-iron picks via the stock screen (you may need a bookkeeper if you have more than 10). Your Miners will then drop the forbidden tools and ferret out your iron picks instead. Unforbid, melt down, or otherwise handle the copper tools as you will, or the next dwarf you promote to miner might take up the pick as well.