The part most interesting for you is:
lat = -0.0708559885838229
lon = -97.2394889192516
alt = 2917405.7211654
To have a stable geosynchronous orbit, you need to set latitude to 0, so you are over equator. To obtain longitude, simply launch another craft, and keep it in KSC. Read lon from it's save. Proper altitude can be read from Kerbin entry at wiki. Currently it's 2,868.75 km - you are a bit too high, so update accordingly.
Now to the orbit part, you want:
ECC = 0
for exactly round orbit. Also, to avoid confusing your game, you need to set average of periapsis and apoapsis to your new-current altitude. However, when we take into account Kerbin radius, it gets 3 468.75 km, due to Kerbin's ~600km radius:
SMA = 3468750
To be sure you are on equator, nullify inclination:
INC = 0
The tricky part is MNA - Mean anomaly at epoch. If your game will decide to use it instead of lat and long set above, you may find yourself not where you wanted. Experiment with changing it a bit in one way or another.
For easier experiments always edit quicksave. That way you will be able to load updated state with one key. And always backup your persistence file.
For a video tutorial watch this Youtube video. As usual, Scott Manley is your friend.
Don't go onto an EVA when you are still flying through the atmosphere or your kerbal will get blown away.
When you go on EVA, always press F
as fast as possible to grab the ladder at the hatch. Sometimes the kerbal will already be on the ladder when you go on EVA and get right back in, but when he isn't, the chance is high that he will drift away when you don't grab the ladder quickly. When the kerbal goes drifting, you can activate his jetpack with the R
key and attempt to maneuver him back to the hatch, but this takes a bit of practise.
By the way: You can also obtain science from the surface of Kerbin. It doesn't give you many science points, but every terrain type gives you other results which add up. It's enough to unlock the first few tech nodes. Low-hanging fruits to pick up early are crew reports, eva reports and surface samples from:
- Launch pad
- Spaceplane Runway
- Space Center (everything around the buildings which is not one of the two above)
- Shores (the flat plain around the space center)
- Grasslands (the slightly hilly area to the west)
- Highlands (the more hilly area further to the west)
- Ocean (your Kerbals can swim)
The first two can be easily picked up without even igniting your engine. The others only take a small sub-orbital flight (or a bit of walking)
Best Answer
"Heliocentric" means "with the Sun at its center", so you shouldn't be orbiting Kerbin, but the Sun.