How to properly use the Adjudicator

ftl-faster-than-light

I'm currently playing with the Adjudicator, trying to get the unlocks. The Adjudicator seems to play very differently to the other ships, and I can't get my head around the "correct" way to play.

Specifically, I end up getting stuck once more powerful shields come into play, and I can't work out if there's a better way to get the achievements such as "Get to sector 5 on starting energy", other than the "Hope-and-pray-and-run-away" tactic.

What strategies have people developed for playing with the Adjudicator?

Best Answer

  1. Immediately put crew people at pilot (duh), weapons, and shields. Since Zoltans give 1 power to each system, you get 2 bonus power doing this. Pay for one reactor upgrade, and bam you can now power the Halberd beam.

  2. But how do you get through people's shields? The Halberd beam is a 2-damage beam. It will pierce through a 1 point shield, losing some of its strength but still doing considerable damage. For now, that's what you do. You can alternately fire the Leto missile once and then switch to the beam, but I find it's frequently not necessary.

  3. It behooves you to get a good weapon upgrade asap. Any thing that is good for either pounding on shields or reducing shield capacity. Another point in weapons allows you to use the Leto, which you should only break out on 2-strength shield opponents. Optimally, you want a good energy weapon(preferably a blaster Mk I or II, or an ion weapon), or a more powerful ammo-using weapon like the small bomb (2x the damage for the same power requirements as the Leto, the small bomb is an exceptional option). Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. Once 2-shield enemies are showing up the halberd beam needs help.

  4. The Halberd beam can remain a mainstay for the rest of the game. Excellent weapon, as long as you can tear down shields.

  5. Zoltan crewmbers are not good at fighting. You'll need to find proper boarders if you get a teleporter.

A new crew-member should be a priority though so they can take over as pilot. Move the pilot-zoltan to the engines. That gives you 3-free power, which is quite an advantage.