Is there a way to see the level of the players who join my game or whom I join the game of? I feel like there was only ever one person who could tell what level I was, but I didn't get the chance to ask them how they knew.
How to see other players’ levels
dead-island
Related Solutions
Use Dead Island Helper
If you do not feel comfortable editing files by hand, you can use Dead Island Helper, a program which will do this for you. According to the creator, it does install a keyboard hook to detect if Dead Island is running, but only to prevent multiple keystrokes from being processed. It shouldn't trigger VAC, but you have to decide for yourself if you want to run the risk.
If you'd rather edit files yourself, you can follow the steps outlined below:
Turning on VSync
- Navigate to
My Documents\Dead Island\out\Settings
Here, you'll find a files named Video.scr
Windows 7 will recognize this file as a screensaver file, so you need to open it with a file editor such as Notepad. You can do this by dragging and dropping the Video.scr file to Notepad or using Notepad and navigating to the directory. Remember to change the dropdown to look for "All files" if you do this.
Upon opening the file, you will find something that looks like this:
!Resolution(i,i)
!WindowOffset(i,i)
!Monitor(i) // -1 primary monitor
!BPP(i)
!FSAA(i) // Full Screen AntiAliasing, 0 - none, higher is better
!TexBPP(i)
!TextureQuality(s) // VeryLow, Low, High
!Filtering(s) // Bilinear, Trilinear, Anisotropic, AnisotropicTrilinear
!GammaFloat(f)
!MaxRefresh(i)
!Shadows(s) // Low, High
!ShadowMapSize(i)
!SpotShadowMapSize(i)
!Lightmaps()
!Fullscreen()
!VSync() // enable vertical sync
!MaterialQuality(i) // lower is better
!WaterQuality(i) // lower is better
!GrassQuality(i) // lower is better
!FXQuality(i) // higher is better
!FXFadeLevel(i) // 0-4 (lower is better)
!EnvQuality(s) // FullDynamic, RareDynamic, Static
!ShaderPath(i) // 0 - 1.1, 1 - 1.4, 2 - 2.0, 3 - 3.0, 4 - x360, 5 - 4.0, 6 - ps3
!PostProcess(s) // Simple, Normal
!DisplayDeviceType(i,f,f,f,f) //device type (LCD TV etc.): 0 - default
!Curves(s) // curves texure
Resolution(1920,1080)
Monitor(0)
BPP(24)
FSAA(0)
TexBPP(32)
TextureQuality("High")
Filtering("Trilinear")
Fullscreen()
Shadows("High")
ShadowMapSize(1024)
SpotShadowMapSize(1024)
Lightmaps()
GammaFloat(1.00)
MaxRefresh(60)
MaterialQuality(2)
FXQuality(3)
FXFadeLevel(2)
WaterQuality(2)
GrassQuality(0)
EnvQuality("FullDynamic")
ShaderPath(3)
DisplayDeviceType(0,0.000000,1.000000,1.000000,1.0 00000)
These are the default values that the game is using. If you want to enable Vertical Sync, insert VSync()
between the values of Fullscreen()
and Shadows("High")
like so:
Fullscreen()
VSync()
Shadows("High")
Remember that if you want this to work properly, you need to have refresh rate set to the same value as your monitor's refresh rate. That variable is:
MaxRefresh(60)
After making this adjustment, click Save and exit. It is currently under dispute whether or not you need to set this file as Read-only or not, as some people say that you need to, otherwise the game will overwrite your settings and others say that it will only overwrite invalid settings. I did not need to until I changed my Post Processing settings, which didn't seem to take until I set it as Read-only. If you want to play it safe, you can set it by doing the following:
- Rightclick the
Video.scr
file - Select
Properties
- On the
General
tab you'll seeAttributes
near the bottom - Check
Read-only
box and clickApply
thenOK
Increasing the graphical quality
Even after setting the ingame options to "High," there's still more you can do to increase the graphical quality. You can adjust other attributes in this file if you are comfortable doing so and know what your video card and system can handle.
If you choose to adjust these individual settings, I would advise only changing one variable at a time so you know what to change back in case of crashing (if you have it set as "Read-only" at least, theoretically it should change any invalid values automatically if it doesn't).
Increase color quality
BPP(24)
Change this setting to 32
. And in conjunction with this make sure you:
Enable Post Processing
PostProcess("Normal")
Add this line, it doesn't seem to matter where you put it.
Enable FSAA (Fullscreen Anti-Aliasing)
FSAA(0)
Change the 0
to either 2
,4
, 8
, or 16
.
Increase environmental detail settings
MaterialQuality(2)
FXFadeLevel(2)
WaterQuality(2)
GrassQuality(0)
Make sure all of these are set to 0
.
Increase the texture quality
Filtering("Trilinear")
Change Trilinear
to Anisotropic
or AnisotropicTrilinear
.
Increase shadow quality
ShadowMapSize(1024)
SpotShadowMapSize(1024)
Change 1024
to either 2048
or 4096
. Note that changing these settings may cause crashing. I was succesfully able to change SpotShadowMapSize to 4096, however I could only increase ShadowMapSize to 2048 without crashing. As stated, make sure you change variables individually to be able to pinpoint crash causes.
Example setup
I'm running an ATi Radeon HD 4890 1GB card on a system with 12GB RAM and my settings are as follows:
Resolution(1920,1080)
Monitor(0)
BPP(32)
FSAA(16)
TexBPP(32)
TextureQuality("High")
Filtering("AnisotropicTrilinear")
Fullscreen()
Shadows("High")
ShadowMapSize(2048)
SpotShadowMapSize(4096)
Lightmaps()
GammaFloat(1.35)
MaxRefresh(60)
MaterialQuality(0)
FXQuality(3)
FXFadeLevel(0)
WaterQuality(0)
GrassQuality(0)
EnvQuality("FullDynamic")
ShaderPath(5)
VSync()
PostProcess("Normal")
DisplayDeviceType(0,0.000000,1.000000,1.000000,1.000000)
~Sources: This thread and this thread on the Steam forums
- Do I deal less health damage to a zombie while it still has stamina?
The inverse - I don't believe zombies take less damage when they have stamina, but if they are knocked down (either as a result of having no stamina or via throwing/ramming/etc.), they take more damage.
- Will aiming at the zombie's head inflict more health damage, even when it's knocked down?
Yes, and you will occasionally get a time slowdown when this happens.
- Do certain types of weapons inflict more health damage compared to stamina damage, regardless of their base damage (for example, if I have a firearm and a blunt weapon with the same attack value, will the firearm inflict more health damage)?
It seems like the more Force a weapon has, the more damage it does to Stamina. I'm not sure how firearms stack up, though.
Best Answer
There isn't, not directly.
However, if you turned off local monster scaling, you can tell approximately what level the host is based on the enemy levels, because the monsters will be scaled to the host.