Baldur’s Gate 3 – How to Set Up a Proper Turn-Based Ambush in BG3

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When my party encounters a group of unaware enemies, I want to sneak up
on the enemies, get everyone into position, then attack together. How
do I do that?

My naive approach so far is:

  1. Before initiating combat, put all party members in stealth mode (Shift-C).

  2. Enter turn-based mode for the entire party (Shift-Space).

  3. Position party members as desired.

  4. When everyone is ready, attack with the character I want to attack first.

The problem is, when the first party member attacks, only that member
enters combat. Meanwhile, all other members exit turn-based mode
automatically (why?!), and then they all group up while I'm still giving
orders to the first attacker, ruining the positioning and stealth!
Furthermore, they only get involved in the fight if I explicitly switch
to one of them, which is somewhat awkward, or they get spotted while
regrouping, which is worse.

Consequently, my slightly refined approach continues:

  1. After the first click of step 4 (without ending anybody's turn), as fast as I can, without waiting to
    even see what the outcome was, switch to a different party member by
    clicking on a portrait on the left.

  2. As fast as I can, hit Shift-Space to put the non-combatants into
    turn-based mode. They'll be in the middle of regrouping, so the faster
    I do steps 5 and 6, the closer they will be to their original, intended
    positions. But they usually move several meters even when I'm pretty
    quick.

  3. Attack with the next party member.

But then the problem repeats, because now only two members are in combat
and everyone else exits turn-based mode and once again starts
regrouping. This makes tactical engagements very difficult, and it
seems absurd that I should have to fight the UI this way.

Is there a better way? For example, is there a way to force all of my
party members to remain grouped, so that they all enter combat together,
even when spread out?

The wiki page on turn-based mode
says nothing about these issues. I haven't gone trolling through other
wiki pages because I'm trying to avoid spoilers.

I found a related
reddit thread
and
stream thread
but neither contain an answer this question.


So far, the main suggestion is to ungroup party members as step 0, which can be done by pressing G, then using the mouse to separate any summoned creatures from their summoners by clicking the little link between their portraits. This does improve the situation because it eliminates the problem of characters regrouping on their own.

However, part of what I want is for all party members to get the benefits of surprising the enemy, which typically results in my characters getting to attack twice before the enemy can respond. Even with all characters ungrouped, it seems that only the character that initiates combat gets to attack twice this way, since the others join in only after the enemies have been alerted by the first attacker.


Upon subsequent testing based on the answers, the answer by Joachim to ungroup first does indeed solve most of the problem, so I'm accepting that one. The answer by Philipp says I can preserve the "surprised" condition by not ending the first attacker's turn until others have attacked, which does seem to be true; I must have made a mistake in earlier attempts. Upvotes and thanks to both!

Best Answer

  • Before you engage, you can separate your characters by either dragging their portraits on the left side out of the row (in which case separation is indicated by the chain breaking), or by right-clicking their portraits and selecting "Ungroup" There should now be more space between the portraits. You can also Toggle Group Mode, i.e. (un)separate all party members, by pressing G.

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    When they are all separated, they won't move towards each other on their own accord, and you can guide them separately.

    This is also extremely useful for scouting and disarming traps.

  • Next thing to make sure of, is to not end the turn of the initiating character until all other party members are actively participating (unless you want other members to join in later, of course).

  • For me, it doesn't actually matter whether I engage the enemy in Turn-Based mode or in Real-Time mode (I wonder if it depends on the Difficulty level, as I'm playing on Balanced difficulty, but I wouldn't know why that would matter).

  • Once the enemy party is alerted, one or more of them might turn and notice party members that you had hidden behind them. They will still have the Surprised status, allowing for that initial non-challenged round, but if you want them to remain hidden, be aware of this.

  • The advantage your party has over enemies is also somewhat dependent on their Initiative, in the sense that once they enter combat they might end up later in the row, with the consequence that they could be attacked (by enemies with a higher Initiative who lost their Surprised status) before they are able to act in the second round.


The steps that always work for me (trying to be as thorough as possible):

  • Ungroup (G) and Hide (C for individuals, Shift+C for the entire group) the members of your party you want to engage the unaware enemies with.
  • You can switch between Turn-Based and Real-Time modes (of course, in Turn-Based mode it's easier to deal with surprise movements of enemies).
  • Place your party members individually, taking heed of the enemies' lines of sight. Remember to make use of higher ground and obstructions for strategic positioning.
  • Once you're ready to strike, let the first character perform a visible/ audible action (unless the enemies are currently neutral, it doesn't even need to be offensive, as long as you attract their attention, such as casting a protective spell).
  • That acting character will now roll for Initiative, and so will the Surprised enemies.
    Your other characters will remain undetected (unless, again, the changed lines of sight inadvertently caught them and they engage as well).
  • You can now freely move your unengaged characters around, in Turn-Based or Real-Time mode. Being caught by Surprise, some enemies' positions might have changed, allowing for or requiring a different approach.
  • Once they perform actions (anything that unhides them, really), they will roll for Initiative, and join the fight.
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