I was playing around with the /summon
command, and I stumbled upon evocation fangs. I then typed in a command into a command block: /summon evocation_fangs sawblade ~~1~
. This created a sort of sawblade:
Unfortunately, this saw-blade is quite loud! How do I mute the evocation fangs while keeping ambient sounds?
Best Answer
You can use the
stopsound
command.🧰 The Command
The
stopsound
command can be utilized to, stop sounds. The syntax for this command in Bedrock Edition is:While
player
is required,sound
is optional, per DigMinecraft:🔊 Evocation Sounds
There are several sound effects related to evocation:
sounds/mob/evocation_illager/idle2
sounds/mob/evocation_illager/idle3
sounds/mob/evocation_illager/idle4
sounds/mob/evocation_illager/cast2
sounds/mob/evocation_illager/idle1
sounds/mob/evocation_illager/idle2 –
sounds/mob/evocation_illager/death2
sounds/mob/evocation_illager/hurt2
sounds/mob/evocation_illager/prepare_attack2
The one you're interested in is
mob.evocation_fangs.attack
.🔩 Setup
You'll need an additional command block, set to always repeat unconditionally, at a faster rate than your summoning command block. This additional command block should have it's command set to:
This was my setup:
You can remove the radius argument if you'd like, I just limited the command to all players in the immediate area.
📑 Final Note
Unfortunately, chaining the command block isn't fast enough as the sound effect has enough time to trigger before the secondary command block. While it will muffle the sound, it won't eradicate it unless it's a separate command block with a faster rate than the summoning.