Ohai! Srs Internet Spaceship captain, here!
EVE is ultimately a game about setting your own goals and taking satisfaction in achieving them. Nothing else matters. Not your killboard score, nor the amount of ISK in your wallet, not even your spaceship fame. Not unless you make them your goals. And believe me, those are the really boring ones.
On goals themselves, there are two broad and inaccurate categories for them: in-game and meta-game goals. Former would include anything that somehow affects the gameworld - accumulate X ISK, build a corp with Y members, etc. Latter would include visiting every system in the cluster, collecting one of EVERY item (looking at you, Entity) in the game, figuring you what the heck is the big Sleeper mystery or learning everything there is to learn about every game mechanic, effectively becoming an living EVE encyclopedia.
IMO, metas are much more interesting, but to each their own. Again, I want to reiterate the importance of taking satisfaction in achieving your goals.
This should give you some ideas.
The first important point to think about when bringing ECM is how you will prevent the enemy from killing your ECM. ECM ships have low tank and can take out multiple enemy ships, they are almost always the first ships to be called primary. You have two options to keep your ECM alive:
- Keep them out of range of the enemy, a Blackbird can jam at 100km
- Bring enough ECM to jam all enemy ships most of the time
The chance to jam with one jammer is jam strength/sensor strength, so if your jam strength is higher than the enemy sensor strength you will effectively perma-jam the enemy. If it is lower, you will only have a certain percentage chance to jam. Examples:
- A Blackbird with jam strength of 8 with racial jammers (depends on fitting and skills) against
- A Rifter with 8: 100% jam chance
- A Hurricane with 16: 50% jam chance
If you have a below-100% chance to jam, you can use multiple modules (on the same ship or on other ECM ships) to increase the chance to jam. The chance to jam follows the following formula for multiple jammers:
jam chance = 1 - (1 - jam strength / sensor strength)^n
So if you try to jam the hurricane with 2 jammers you get a 75% chance of at least one jam succeding, and 88% chance for 3 jammers.
You can also overheat your jammers to increase the chance to jam for a short time if you have the thermodynamics skill. You should also pretty much always use racial jammers, they are far better than multispectrals. You need to either guess which ships the enemy brings or get some intel before the fight to chose the appropriate jammers.
Best Answer
After your initial thirty days, you will no longer be able to join Rookie Help.
I don't think it's possible to stop autojoining the channel prematurely; the best you can do is to manually close it every time you log in.