How to we be effective with the Huntress in Dungeon Defenders

dungeon-defenders

We played a couple hours of Dungeon Defenders last night, with new characters starting at character level 1 and getting up to around character level 7. We played on normal difficulty with 1 of each class: Apprentice, Squire, Monk, and Huntress.

All throughout, it seemed like our Huntress was being severely outclassed: she had fewer kills, less damage, and far less effective static defenses than all the other characters. The fact that her traps go away quickly and she can only really ping single targets from afar seemed to really hamper her ability to put out damage. The rest of us were blowing the snot out of goblins left and right.

Were we doing something wrong? Is the Huntress just worse than the other characters, or do we not know how to play her properly? How can we make her effective, thus ensuring all players have an orc-slaying good time?

Best Answer

I was playing in a 3-man group last night: Squire, Huntress, and Monk. We set up the same defenses on all 3 entrance points to the map. Squire walls with Huntress proximity/inferno traps in front, and whatever auras the Monk felt like using (not important to this example).

When the waves came, each of us defended one section. The Squire and Huntress spent most of their time repairing defenses (especially the Huntress's traps, which replenishes the quantity), and the Monk spent all his time fighting the enemies. The end result was that the Monk had the most kills, but let all his defenses die and leaked enemies through to the crystal.

The Huntress and Squire, by comparison, had no trouble holding off all the enemies, and the Squire even held off the Ogre. The Monk was not a team player, and leaked because he didn't repair the Huntress traps. The Squire kept the Huntress traps replenished and didn't even break a sweat.

tl;dr: The key to playing Huntress effectively is to have your teammates repair your traps. I'm pretty sure that's the crux of it.