I didn't even remember that Pikachu could learn Slash in Red. Did you mean Slam, which it learns naturally? I'll analyze all 3, though, for the sake of it.
Consider the effects, Swift has a Power of 60 with the ability to hit everything (and in the original Game Boy, this includes Pokemon who used Dig or Fly), while Slash has a Power of 70 with increased critical hit rate. Slam has a Power of 80 (I think) and can flinch, but has a poor accuracy at 75.
All are Normal attacks that use Pikachu's Attack stat, which isn't very good. So you shouldn't be relying on the actual damage power of these attacks in general situations. Most scenarios you should be using an attack like Thunderbolt that uses the higher Special stat, which will often out damage a critical Slash from the get-go and still have a chance to critical hit. Against enemies that defend well against Special attacks, or specifically Electric attacks, then you would service yourself better by swapping out Pikachu for a different, more physically oriented Pokemon.
Swift is the best choice of the 3. The difference in power is very small, which means it is even less given Pikachu's weak Attack stat. A weak power move is best used to conserve the PP of your strong moves in taking out weakened/easy foes, and the best kind is one that guarantees success like Swift. Slam and Slash both rely on luck (either in hitting with Slam, or critting with Slash). Not to mention, it combines well against Flying types that know Fly, since you will be able to hit them in the air, making it very versatile. Furthermore, it's always reliable as a backup against any enemy that ends up using Minimize, Double Team, Sand Attack, and similar moves that reduce accuracy.
You were playing Pokemon Red or Blue, and this is known as the Missingno glitch. This glitch is rather interesting, so I'll include some details on how it works.
Essentially, there was an oversight in the code that made the right edge of Cinnibar Island (where there's the black-ish border) have some unique properties. It counts as a zone where wild Pokemon can spawn, but it also does not specify which Pokemon should spawn there. Because of this, it always uses the Pokemon that were in the last zone that you visited. Thus, it's useful for catching rare Safari Zone Pokemon, because you can battle them for real, putting them to sleep and damaging them, rather than relying on the luck of the Safari Ball.
But that's not enough to explain how Missingno came about. There's more to it. Here's where talking to the Weedle Man comes into play.
When you talk to the man in Viridian City who teaches you how to catch Pokemon by demonstrating on a Weedle, there are some interesting things done with the game's memory state. Pokemon uses all the memory available on the old Game Boy cartridges already. But at this point in the game, it wants the player's name to show as "OLD MAN" rather than whatever the player chose.
In order to do this, it must copy the player's name to an unused portion of memory. Namely: The area where the Pokemon spawn rates for the current zone are stored. Usually this hardly matters, because when you enter a new zone, those values will be overwritten by the ones for the new zone. But if you go straight to Cinnibar Island and ride up and down the coast, some weird things start happening.
Since it doesn't reset which wild Pokemon can spawn, and the last thing in that area of memory was your character's name, not a real spawn table, there are a whole variety of possible outcomes. Pokemon spawn higher than level 100. The Pokemon that spawn are random, depending on the characters in the player's name. And Missingno appears, when there is no real Pokemon corresponding to the data in the table.
Best Answer
Instead of having different languages in game, there are different software titles in the 3DS eShop with different languages. So you have to pick what language you want when purchasing it.