The 45 minute limit is from after your encounter with the Fateweaver after you leave the tower (the starting dungeon). From there it is 45 minutes of gameplay (menus and dialog stop the clock), and you would seem to be limited to the area around the village of Gorhart for the duration of the demo. Areas not available will have the shimmering barrier there.
Shards effectively have quality levels. Instead of adding more ingredients like Alchemy and Blacksmithing, increasing one's Sagecrafting skill allows for the use of more advanced shards.
Sagecraft by the Numbers
Three quality levels:
Seven shard types:
- Fire
- Ice
- Lightning
- Magic
- Physical
- Poison
- Protection
Four gem categories:
- Weapon
- Armor
- Utility
- Epic
Skill Progression
All characters can combine Cloudy Shards into gems innately. At level 2, you can combine Lambent Shards into gems. At level 6, you can use Pristine Shards.
Reaching level 3 in Sagecrafting lets you fuse identical shards into a higher tier, much like Diablo II's Horadric Cube, or Torchlight's Transmuter.
Reaching level 8 unlocks the epic gems recipe category.
Reaching Level 10 allows a master Sagecrafter to extract gems from equipment, with no harm to either gem or armament.
Every time you increase your Sagecrafting skill you also increase the chance of finding shards in the first place.
Gem Recipes
Like Alchemy, there are set combinations to create certain effects. Unlike Alchemy, you get a preview of the results of the transmutation before performing it, so you're never sagecrafting blindly.
There are 196 different combinations (7 shard types, 2 shards per gem, 4 categories), but there is some overlap; For instance, Fire + Protection and Ice + Protection both give + Physical Damage when used as a weapon gem.
Best Answer
Update: This works with both the Steam and Origin version of the game, and has gotten easier to do than from my original post. There is no additional plugin you need to install or forum threads to monitor.
First, you need to go to this site and download the program found there, called widescreen fixer. There is a .7z file you need to download. You will need a program like winrar or 7-zip to open and extract the files. Extract the files anyplace you like.
Now, open the "Widescreen Fixer.exe" in the main widescreen fixer directory. In the dropdown list you should see Kingdoms of Amalur listed:
At this point, click the standard "config" wheel to the right of the drop-down:
Change the game version to the Steam 1.0.1 option (the most recent patch) if you are using Steam, and the Origin 1.0.1 option if you are using Origin, and then select your field of view options. I have mine set to 90 and it is much better, but you could go even higher if you wanted. Then, set your resolution to the resolution of your monitor (1920x1080, etc.), by default it should auto-detect your resolution. Save your settings and close this window.
If you click on the "Settings" tab in the main Window Fixer, at the bottom you will see the following dialogue:
You can click your mouse in the box that says "Add" and press a key which will tell "Widescreen fixer" to activate the fix once you are in the game.
From here, start KoA:R from your respective location (Steam or Origin). Now, once at the main menu, press the key you set it to above, I believe the default is the "Multiply" key on the numpad. Then, start your game as normal. As soon as you start moving around you should see the field of view move out.
Here are some in game shots of my rather low level mage, with and without this fix:
The default Field of View:
The field of view set to "90" through the widescreen fixer at 1920x1080 with my character standing at the exact same spot looking in the same direction:
It makes quite the difference! I haven't had much time to test if this creates graphical artifacts or not. From what I can tell most of the artifacts have been corrected since my initial answer to this question. Since it is turned on via the "Widescreen Fixer" program, it is easy enough to disable if you decide you don't like it. Simply hit the key to turn it on again to turn it off when back at the menu screen, or exit the game and do not run Widescreen fixer this time. You can always just remove the Widescreen Fixer directory if you don't like the use this.
In addition, as the game is patched, it may stop this FOV fix from working, so you may need to update the widescreen fixer program in the event that happens.
Additional note about the security concerns involved with Widescreen Fixer (based on the comments):
I received word from the creator of the Widescreen Fixer program (David Rudie) that the program does not in any way try to access the internet. In the 2.X versions of the code the check box you see in the interface tried to do auto-updating but did not work correctly, so that code was removed but the check box is still there in the 3.X versions of the program.
In addition, he says:
Hopefully anyone who wants to use this fix that was concerned about security issues (Windows 7 did not prompt me for any firewall access but users in the comments reported that some dedicated firewall programs did) will have their concerns put to rest.