I've been getting into fighting games recently (some of which are: Super Street Fighter IV, Marvel vs. Capcom 3 and Street Fighter X Tekken), but there's one piece of terminology that I can't find a solid definition for – what exactly is a "setup"?
In fighting games, what is a ‘setup’
terminology
Best Answer
A setup is a generic word for the preparation needed to land a "canned" attack that is either guaranteed to hit or has a very high percentage to hit.
Sometimes setups are mistaken for combos, but in a combo every consecutive attack is guaranteed to hit if executed properly. This is not true for a setup.
Especially in Street Fighter people distinguish between:
Usually you have to meet certain criteria for a setup, like:
This is why there are different categories for setups:
You can combine those (e.g. unblockabe, forward throw setup on Guile in corner)
You should alter between your setups randomly to keep the opponent guessing and force him to make mistakes.
If a character has many setups that directly lead to another setup scenario he is considered a "vortex" character or he "has a vortex". Good examples in Street Fighter 4 are currently: Akuma, Cammy and Ibuki.
There are some sites that list setups by game and charcter: