The MagAdjust of this game is just the damage listed that corresponds to the type of spell being cast, i.e. magic for sorceries, dark for hexes, and so forth. You'll notice on staves that some of them have equal magic and dark damage and some of them are weighted more heavily toward one than the other. The same is true for chimes. That helps you know if the item is better for sorceries, hexes, miracles, or a combination of 2 or 3 of them.
As far as what actually goes into the damage itself, it is a combination of the base damage as mentioned above, your INT and/or FAI depending on which school you are casting, and of course any reinforcements (+1 to +10) you've done to your staff/chime. Additionally, if you infuse Faintstone/Darkstone/etc to your staff/chime, you can add even more damage to the type of spell that applies to the type of spell you are trying to cast. That means you can make a staff weighted toward sorceries even more toward sorceries or you can more evenly weight it toward sorceries and hexes.
As far as wearables go, there are pieces of armor/rings that:
- Increase casting speed
- Give extra attunement slots
- Raise your INT and/or FAI by 1-5 points
- Give you more castings at the cost of HP
I don't know of any items that straight up give you raw spell damage like the Oolacile crown did in Dark Souls 1, but the +INT items definitely make a difference.
Ultimately, they've made your catalyst operate a lot more like a "normal" weapon in Dark Souls II. Just look at the damage number for the type of spell you are trying to cast. Also, pay attention to how well they scale for a given stat just like you would for any weapon. If there is an S under the INT picture on the screen for scaling, it will eventually do more damage than a similar staff with an A for scaling even if it started with less base damage.
I'm a blue knight and yes I have to wear my ring for you to summon me and you must be in human form with your ring on to summon me. I've been summon from random places all across the map, even to areas I hadn't yet been too. The only place I wasn't summon to was the bell tower as that was a pvp area for the protectors of the bell covenant. If you were in that area, if you weren't human, if you weren't wearing the ring and one of us wasn't wearing our ring, that is why you couldn't summon one of us.
As for summoning and invasion
The way it worked in dark souls 1 and dark souls 2 are different to make it more fair. It depends both on soul level and soul memory. Your soul level is what level you are while your soul memory is based off of how souls you spent on your armor weapon and levels. You can find it in your player status menu. It's to help fight against over powered people fighting under powered people.
Hope this helps and praise the sun.
Best Answer
The boat changes the sex/gender of your character. If you enter it as male, you come out as female and vice versa. It doesn't change anything else about your character, so any hair/makeup/tattoos/body style/etc remain as before.
Since so much of your body shape is obscured by armor, the change isn't very obvious. Additionally, there are absolutely no known gameplay differences between playing as male vs. female, in the base game. If you have the DLCs though, there are certain armor sets that will give you hidden benefits if you're a certain gender.