I am trying to make a time bomb for a mini game map, involving a pillar of quartz, and a respawn anchor on the top. Gradually, the respawn anchor recharges, and once it has been fully charged (because you’re in the overworld) it explodes.
The issue is that I need to automatically recharge the anchor to a full charge, and then blow it up, without any player involvement.
Is there a way to fully recharge a respawn anchor automatically and then blow it up without player involvement?
Best Answer
After doing a little digging around with the
/setblock
command, you can actually set how many charges a respawn anchor has by using theblockstate
option like so:no charges:
/setblock ~~~ respawn_anchor 0
1 charge:
/setblock ~~~ respawn_anchor 1
2 charges:
/setblock ~~~ respawn_anchor 2
3 charges:
/setblock ~~~ respawn_anchor 3
4 charges:
/setblock ~~~ respawn_anchor 4
For my problem, I can then clear the respawn anchor, then summon tnt at it’s position, simulating an explosion!