League-of-legends – Coming from DotA, when to buy defensive items

league-of-legends

I mainly play DotA, but a number of my friends play league and at this moment I abhor DotA's meta/balancing. As I did when I started learning DotA, I tend to use build guides (in this case, on a recommendation fro ma friend, champion.gg). Ever since I started, I've liked Kindred's playstyle. However, the builds never get a defensive item until 6th item. Comparatively, you tend to build a defensive item in DotA as a 3rd/4th item (usually an anti-spell or hp item). Important note, the site only shows completed builds, and as such any game where you wouldn't get 6 slotted doesn't show up.

League's fights, compared to DotA, end much much quicker. As such, I tend to feel like I'm missing a defensive item when I get instagibbed. Is it purely down to positioning/initiation, or should I be building things like maw/gage? For example, if I'm doing alright, but my opponent's ADC is starting to ball heavily (let's say they got a number of kills & good cs, and ganks aren't working), do I build something to slow down my death? Or just try to build more damage to kill her before she kills me?

Best Answer

Building defensive items is highly dependent on the game state and the champion you're playing so there's no hard and fast rule when it comes to when you should build defensive items. But let's help you with Kindred.

Kindred is an ADC, so they should be focusing on maximizing your damage. Kindred also has several tools to help keep them alive in teamfights. Their Q allows them to dance around the fight, improving their ability to dodge skillshots when used properly and their ultimate ability literally prevents them from dying. As a result, you shouldn't be building too many defensive items as Kindred or you won't be able to do damage, which is your primary role as an ADC.

But in the case that the enemy team is way ahead of you and you're getting steamrolled in teamfights, here's what you can consider:

  • Blade of the Ruined King - This should be part of your core build anyways as Kindred but it does provide you with a small amount of survivability from the lifesteal it provides along with the movement speed steal active that will allow you to keep distance from bruiser threats.
  • Guardian Angel - The premier defensive item for ADC, Guardian Angel gives you a little bit of armor and a unique resurrection passive while not completely halting your damage progression.
  • Bloodthirster - Perhaps the most offensive defense item on this list, Bloodthirster provides a lot of attack damage but it does also give you significant amounts of lifesteal to keep you alive as well as an overshield to protect you from pokes and the opening moves of a teamfight.
  • Death's Dance - This item is very similar to Bloodthirster in that it gives a lot of damage and its defensive capabilities lie entirely in its lifestealing capabilities and its unique passive. Unlike Bloodthirster or Blade of the Ruined King, Death's Dance provides an omni-lifesteal, healing you for all damage dealt not just damage from basic attacks. This makes Death's Dance a more attractive option for champions who rely on abilities to deal the bulk of their damage such as Vayne (from her Silver Bolts). Kindred does appreciate this item because of their Mounting Dread (E), but unlike Vayne's Silver Bolts, Kindred often only procs Mounting Dread once per teamfight.
  • Black Cleaver - This is a very handy item for bruisers, as it gives them everything they want: health, cooldown reduction, some attack damage, and a movement speed boost as well as that very attractive armor shred passive. It can also be useful to ADCs though for the same reason. However, its meager 40 attack damage means that, like Guardian Angel, it should be avoided until you get enough damage from the other items in your build path.
  • Frozen Mallet - This item has the lowest attack damage on this list, which makes it incredibly situational. You should avoid building this item except in very specific situations. While it does very well in keeping alive with its 700 health and movement slow passive, you lose out on a lot of potential damage in return. You should really only consider this item when you're at least three or four items into your build and you are facing a team that has no gap-closing options (dashes, blinks, etc.).
  • Quicksilver Sash/Mercurial Scimitar - Another situational item, Quicksilver Sash (or QSS) is very useful when facing a champion with a fight-changing crowd control ability like Malzahar or Annie. When playing against these champions, you'll want to pick up QSS early. At 50 attack damage, 10% lifesteal, and 35 magic resist, however, the lion's share of Mercurial Scimitar's power and value is in the unique active that it inherits from QSS. So while you might want to pick up QSS early when it's situationally useful, avoid upgrading it until the rest of your build is complete.