For abilities in League of Legends, does extra damage on abilities (AD and AP Scaling) round down to the number shown on the ability tool tip? Or does it stay at the actual number. I'm especially curious for percentage health skills.
League-of-legends – Does Extra Damage on Abilities Round Down
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Best Answer
According to this thread from 2009, damage is calculated with the most precise numbers possible.
For example: suppose I'm a Level 1 Annie with no items, runes or masteries. I'm at
263/460 HP
right now, and I have30 MR
. Elise has no MPen and she throws a Level 1 Neurotoxin, which deals40 + 8% current HP
, at me. The raw damage would be40 + 0.08 * 263 = 61.04
. After MR, it deals61.04 * 100 / (100 + 30) = 46.95(...)
damage to me. I take that amount of damage, leaving me at216.05 HP
. This will be displayed as216 HP
.So, in short, it stays at the actual number, then when all calculations are complete and the final damage amount is determined, that number is subtracted from the current HP of the victim. Health will be rounded on the display, though it appears that so long as you have more than
0 HP
(even at0.01 HP
), the display will show1 HP
.