Roaming has become a popular addition to the metagame strategy, wherein one player does not lane nor jungle, but rather simply moves through the jungle/river to initiate ganks on lanes from level 1 and onward, until the teamfight portion of the game begins.
A roamer essentially guarantees that you're either running a solo lane, or two solo lanes if you have a roamer and a jungler. I've also seen a double roamer game played, though this tends to be less effective as enemies who are wise start playing defensively and reduce the effectiveness of your roamers, which put them behind in both CS and levels.
The qualities of a roamer can vary, but the general requirements are that they are mobile, can do burst damage, and have a strong stun or position altering (push, throw, etc.) ability. Taric, Evelynn and Alistar are all very popular choices for roaming. I've also seen Sion and Blitz play roaming effectively, but they were both out of a lack of a jungle spot on the team and normally suit better in a lane.
This strategy is similar to the "double jungle" mindset in that you get three solo lanes, with the exception that there is extra pressure on getting early kills to succeed. A definite risk vs. reward tossup, as successful roamers will quickly catapult your laners ahead in level / CS as well as demoralize your opponents, but unsuccessful roamers will fall just as far behind due to the lack of their presence in the laning phase.
Although the links provided in the question answer it fully, just so we have an accurate answer on the site.
- Zilean's Chrono Shift ability. Caveats being:
- Chrono Shift will not activate if the holder is killed by the Nexus Obelisk.
- Chrono Shift will always take precedence over other revival abilities, like Guardian Angel and Rebirth.
- Guardian Angel item. Caveats being:
- The passive does not activate when killed by the Nexus Obelisk.
- Its passive will always activate before Rebirth, but after the Chrono Shift buff if the owner has it.
- 3a Aniva's Rebirth ability. Caveats being:
- If Anivia is affected by Chrono Shift, Omen of Death and/or Guardian Angel, Chrono Shift will activate first, Guardian Angel second, and Rebirth will be third. Omen of Death will have last priority, granting Anivia the potential to survive up to four "deaths".
- 3b Zac's Cell Division passive.
- Each bloblet is 12% of Zac's max health, has 50% of his armor/mr, and take 33% reduced ae damage.
- Based on the bloblet's life on joining is the amount Zac will be at.(eg. if ones dead, another is at 50% and the other 2 are at 100%, Zac will revive at 30%).
- Bloblet's are treated as minions in terms of abilities like consume and smite.
- 3c Aatrox's Blood Well passive.
- The amount of health returned is equal to the amount in the blood well + (10.5 + 15.75*lvl).
- Affected by passive of Spirit Visage.
- Yorick's Omen of Death ability. Caveats being:
- Omen of Death has the lowest priority in terms of revival because it does not resurrect the champion, only revives them temporarily. This means that if an ally were to die while under the effects of Zilean's Chrono Shift or Guardian Angel as well as Omen of Death, the champion would be affected by the one that prevents death.
- In Dominion, during the reincarnation of Omen of Death, Yorick or the champion brought back can not capture a point or stabilize a point to stop it from firing at an ally.
- During the reincarnation of Omen of Death, you cannot use any summoner spells.
Other notes: Although not considered a revive ability, Mordekaiser's Children of the Grave ability has lowest priority. In most cases, the debuff is cleared by the original death if the person is revived. When Aniva's ghost is revived by this ability, it may enter the egg state, but this will not affect the actual Aniva's ability cooldown.
Best Answer
Ashe is a really good place to start, she's only like 450 IP. Tristana is also a good choice and you can get her for free if you have a Facebook account (just friend Riot). If you don't I think she's still pretty cheap IP wise.
If you're dying a lot try playing a bit more conservatively. Poke at your opponent but don't over extend. Only do so if you know you and your lane partner (or just yourself if you're miding) can kill or really cripple the enemy. Poke at your enemy and try to draw them out.
Take a healing pot or two with your first starting item and always return when you have low health. Your tower can take a hit or two while you're away.
Mages and other ranged type champions are usually low on defense because they have high offensive capabilities. However most have some sort of crowd control to catch the opponent off guard.
Overall don't worry too much, it usually takes time to get used to how your champion works and others play against him/her. Just watch what others are doing and try to learn from it.
Also check out some guides on the forums and at leaguecraft.com (I know there are others but that's where I usually go). Lots of useful info floating about! Now if Riot would only put back up solo practicing you could practice a bit getting used to champions before heading out to normal games...