League of Legends Terminology – How to Differentiate Soft CC from Hard CC

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This question is about the difference about what is generally called "soft" CC and what is referred to as "hard" CC. I can of course feel the difference to some extent : slows are soft and stuns are hard, obviously. However, I'm hesitating about silence, for exemple. I was wondering if there was a strict definition for that.

To sum it up : is there a clear definition of what is soft CC and what is hard CC ?

Best Answer

There are many different types of CC - Crowd Control - and LOL Wiki lays it out quite nicely

Loss of Control - Crowd controls are grouped into one of two categories depending on whether or not the effect removes total control of the player's character. Hard CC completely removes all control of a character, while soft CC only partially removes it.

Hard CC

  1. Airborne
  2. Forced Action
  3. Stasis
  4. Stun
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Root/Snare
  4. Silence
  5. Slow

Disruption - Crowd controls are grouped into one of two categories depending on whether or not the effect disrupts a channeled ability (such as Karthus Karthus's Requiem and Katarina Katarina's Death Lotus). Hard CC will disrupt channels, while soft CC will not.

Hard CC

  1. Airborne
  2. Forced Action
  3. Silence
  4. Stun
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Root/Snare
  4. Slow

Movement - Crowd controls are grouped into one of two categories depending on whether or not they restrict movement. Hard CCs prevent all forms of movement, while soft CCs do not.

Hard CC

  1. Airborne
  2. Forced Action
  3. Root/Snare
  4. Stasis
  5. Suppression
  6. Suspension

Soft CC

  1. Blind
  2. Disarm
  3. Silence
  4. Slow