Totbar, I saw you commented above with this link. As a LoL player myself, I used this site for a bit, until I learned that you had to do it almost every day or the logs would be outdated.
Also, if you didn't start doing it the moment you started playing LoL, the stats only reflect the logs you have uploaded.
I stopped paying attention to it because it was faulty.
Essentially, I'm sure your records overall are saved on the LoL servers somewhere (they have to be due to the takedowns calculation and stuff), but as of right now, and for whatever reason, this is not available to the players.
Frustrating, I know.
Edit: I just found a League of Legends statistics crawler! http://lolstatistics.com/
Thank me later. :)
Summoners Rift buffs:
Information applies to Pre-season 5 and can be subject to change
Granted by killing the Red Brambleback in either the Northern or Southern jungle.
- Basic attacks slow the target's movement speed by (8-15)% for melee attacks and (5-10)% for ranged attacks for 3 seconds.
- Basic attacks also deal 5-56 true damage over 3 seconds.
- Grants health regeneration bonus of 1% maximum health every 5 seconds
Granted by killing the Blue Sentinel in either the Eastern or Western jungle.
- Regenerates 25 mana per 5 seconds
- Regenerates .5% maximum mana (or energy) per second
- 10% cool-down reduction.
- Increases Max Energy (Cannot find source saying exact amount)
Both red and blue buffs last for 2 minutes without Runic Affinity and 2:24 minutes with it.
If slain, buffs held by the newly dead transfer to the killer.
- Grants up to 40 AD and AP scaling with game time
- Grants Empowered Recall reducing its channel time to 4 seconds. Successfully recalling will restore 50% of your maximum health and mana and grant 50% bonus movement speed for 8 seconds.
- Buffs all nearby minions and super minions (exact information can be found in the link).
Lasts for 3 minutes with or without Runic Affinity.
If slain, the buff is lost but not transferred unlike the blue and red buffs.
This is a permanent team-wide buff that stacks with the number of your team's dragon kills.
- Dragon's Might: +6% attack damage and ability power
- Dragon's Wrath: +15% damage to towers and buildings
- Dragon's Flight: +5% movement speed
- Dragon's Dominance: +15% damage to minions and monsters
- Aspect of the Dragon: Doubles all previous bonuses and your attacks burn for 150 true damage over 5 seconds, and also reveals the target for the duration. This stack only lasts 180 seconds.
Twisted Treeline buffs:
Granted by killing Vilemaw, the boss monster located at the top of the map.
- Bonus health regeneration
- Bonus mana regeneration
- Increased attack speed
- 20% Cool-down reduction
(No source can be found with exact details, but this unspecific info was found on the wiki)
Lasts for 2:00 minutes or 2:24 with Runic Affinity.
If slain, buff is lost and not transferred (same as Hand of Baron on Summoner's Rift).
One Altar
Two Altars
- +3 gold on unit kill
- Adds +10% attack damage and ability power
Capturing an altar will give +80 gold to all players on the capturing team and vision of the altar
Buff is permanent as long as you own the altar.
Altars first open at the 3 minute mark and are locked for 90 seconds after being captured. Once unlocked the other team can capture and lock it for themselves, but the same altar cannot be captured by the team that already owns it.
Crystal Scar (Dominion) Buffs:
- When walking over shrines, the player gains a 30% movement buff.
These areas are neutral, so both teams can utilize them.
lasts 10 seconds or 12 with runic affinity
- "It seems to give you 15 + 1.25 x level % of your champion's max health (Pending Testing.)"
- Add 2 points to your personal score
These areas are neutral, so both teams can utilize them.
Increased champion model size.
- A shield of 212.5 (+12.5 x level).
- Passively detonate a lightning blast inflicting 90 (+10 x level) magic damage on champion auto attacks and damaging spells.
This buff is granted to the first team to complete a "quest" on dominion.
50 seconds or 1 minute with Runic Affinity
Proving Grounds (ARAM) Buffs:
(Same as Dominion Health Relic)
- On both maps, it seems to give you 15 + 1.25 x level % of your champion's max health (Pending Testing.)
These areas are neutral, so both teams can utilize them.
FORMATTING TAKEN FROM @theorise
Best Answer
You will get your border at the official end of season 4. This will happen on November 11, 2014 as Damek has already pointed out in his answer. Like every season, you will only get the border of your Ranking in a specific Queue. Any change of your ranking that happens after this date will be ignored. This means if you are Gold 1 and in the promotion to platinum you won't get the Platinum rewards if you reach Plat on November 12.
This basically means: If you are gold in Twisted Treeline ranked teams, your border will not show up in Summoners rift (Same goes the other way around). However your highest rated border will be shown on the Crystal Scar and on The Howling Abyss.
Please note that you will not recieve your Rewards if you are chat-restricted or otherwise banned/often reported.
Also your ranking in previous Season has absolutely no effect on the rewards of Season 4. For example (as Philipp pointed out in his comment) If you were Platinum in season 3 and Gold in season 4, your platinum Border will be replaced with a Gold border. Of course you still have the Permanent rewards like the Victorious Skin and the Summoners Icon.