When out of combat for 5 seconds, Boots of Mobility grant +5 move speed. What counts as being in combat?
League of Legends – What Counts as Combat for Boots of Mobility
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Related Solutions
FORMAT for the information below:
Champion - Base Move Speed - Ability or Abilities that grant additional Move Speed
Blitzcrank - 325 - Overdrive grants him (16 / 20 / 24 / 28 / 32)% increased movement and (30 / 38 / 46 / 54 / 62)% attack speed for 8 seconds.
8 Second duration - 15 Second CD (starts on cast not on end of effect) so there are 7 seconds where you aren't being buffed (1 second if you have 40% cdr)
Dr. Mundo - 345 - Sadism grants him (15 / 25 / 35)% extra movement speed for 12 seconds as well as heals him for 40 / 55 / 70 % of his max health.
12 second duration 75 second cooldown. Sadism may best be used during a fight but using the ability to recover from an engagement while quickly moving to another lane shouldn't be underestimated.
Evelynn - 340 - Dark frenzy grants her A flat (4 / 8 / 12 / 16 / 20) movespeed bonus when she hits an enemy when any ability that stacks 4 times and lasts 3 seconds, and a ( 30 / 40 / 50 / 60 / 70)% movespeed bonus that removes slows and ignores unit collision for 3 seconds when activated attack speed and (20 / 25 / 30)% movement speed for 10 seconds.
Evelynn is a natural roamer with her invisibility. Also, the cooldown on her Dark Frenzy is reset whenever she gets a kill or assist. Last, the amount of time for her passive to kick in is the same as Boots of Mobility's passive.
Galio - 335 - Righteous Gust creates a directional draft for 5 seconds which increasing the movement speed of allies passing through it by (20 / 25 / 30 / 35 / 40)%.
Galio may deserve to be removed from this list as he is not truly a roamer but the ability buffs allies as well as him self and is only not active for 7 seconds at a time (12 second cooldown 5 second duration).
Gangplank - 345 - Raise Morale grants him (8 / 10 / 12 / 14 / 16) attack damage and (3 / 4 / 5 / 6 / 7)% movement speed passively. When activated it grants Gangplank (14 /18 /22 /26 /30)% movement speed and (20 /28 /36 /44 /52) attack damage. Nearby allies receive (7 /9 /11 /13 /15)% movement speed and (10 /14 /18 /22 /26) attack damage.
Raise Morale combined with Gangplank's ult can be a very potent combination regardless of allied team composition as it grants all nearby allies the move speed (and a damage) bonus while his ult slows fleeing enemies (or just pounds them if they decide to stay still).
Garen - 340 - Decisive Strike grants him (15 / 20 / 25 / 30 / 35)% increased movement for 3 seconds.
Decisive Strike has an 8 Second cool down with a 3 second duration and Garen's Judgement removes and then reduces slows allowing him to gank more effectively.
Hecarim - 345 -
Janna - 335 - Tailwind increases the movement speed of all allied champions by 3% while she's alive. Zephyr passively increases her movement speed by (8 / 10 / 12 / 14 / 16)% and enables her to pass through units.
See Janna's Zephyr ability above. The ability also has an active that slows the target.
Kayle - 335 - Divine Blessing increases an allied champion's movement speed by 12% for 10 seconds.
Divine blessing has a cooldown of 10 seconds. If you have the mana, you can cast it over and over. Kayle also has an activateable move speed debuff slowing its target by 25% and dealing magic damage.
Kennen - 335 - Lightning Rush grants him a flat bonus to movement equal to his base movement speed (after any other bonuses are calculated) and the ability to move through units for 4 seconds.
With a cooldown of 8 seconds and a duration of 4 seconds it would appear that Lightning Rush would significantly increase Kennen's mobility. However, this is only true if he has the opportunity to pass though enemies to recharge his energy as the ability costs 100.
Malphite - 335 - Seismic Shard steals (14 / 17 / 20 / 23 / 26)% movement speed from the target for 4 seconds.
Seismic Shard requires a target making it limited in its use as a "roaming" skill.
Master Yi - 355 - Highlander increases his movespeed by 40% for 6/9/12 seconds.
Master Yi is an excellent jungler/ganker/roamer with Alpha Strike, Highlander and the highest (tied with Pantheon and Nidalee in cougar form) base move speed (355) allowing him to initiate chase and escape quickly.
Miss Fortune - 325 - Strut grants her an additional 25 movement speed after not taking any damage for 7 or more seconds, increasing each second up to 70 maximum bonus speed.
When you are between lanes as you roam you will get progressively faster (to the max of 70).
Nidalee - 335 - Aspect of the Cougar grants her 20 movement speed in cougar form. Prowl grants 15% movement speed when moving through brush and for 2 seconds after she leaves it
In Cougar form Nidalee can also pounce every three seconds at no cost increasing her mobility further.
Nocturne - 345 - Duskbringer increases his movespeed by (15 / 20 / 25 / 30 / 35)% while in the trail it or the enemy champion leaves.
Nocturne also benefits from a long ranged ult allowing him to gank from quite a distance allowing him to "roam" less but still have a presence.
Nunu - 315 - Blood Boil grants an allied unit (25 / 30 / 35 / 40 / 45)% increased attack speed and (8 / 9 / 10 / 11 / 12)% increased movement speed for 15 seconds. If cast on an ally, Nunu also gains the effect of Bloodboil.
Nunu is a good roamer and jungler. His Consume ability allows him to regain some of his lost health between ganks by using it one the monsters found in the jungle (or after a fight on the minions in the lane).
Poppy - 320 - Paragon of Demacia grants her (17 / 19 / 21 / 23 / 25)% increased movement speed for 5 seconds when activated.
Poppy has increased movement speed and excellent tower diving capabilities granted by her ult.
Rammus - 310 - Powerball grants him an increasing bonus to movement speed while active.
Powerball can be activated to increase movement speed between lanes and initiate a fight as it pops up enemies he hits (though this ends the ability).
Rumble - 320 - Scrap Shield grants him (10 / 15 / 20 / 25 / 30)% increased movement speed for 1 second. When in the "Danger Zone" this amount is increased by 30%.
Rumble has a high base move speed and Scrap Shield has a cool down of 6 seconds.
Singed - 320 - Insanity Potion grants him flat (35 / 50 / 65) increased movement speed while active.
Singed naturally benefits from high move speed has a high base move speed and his ult increases it further.
Teemo - 305 - Move Quick increases his movement speed by (10 / 14 / 18 / 22 / 26 )%. If Teemo gets hit by a champion or turret while Moving Quick, he gets knocked out of it. He can activate it to gain double the passive, for 3 seconds, which will not be lost even if he is hit.
Teemo can be a good roamer as his increased movement speed allows him to switch lanes or scout the jungle areas quickly. During his excursions he can also drop mushrooms that will grant limited knowledge of where enemy champions are and prevent enemies from ganking/escaping (if they are silly enough to go into the bushes).
Trundle - 325 - Contaminate infects a target location with his curse for 8 seconds, granting (20 / 35 / 50 / 65 / 80)% attack speed, (20 / 25 / 30 / 35 / 40)% movement Speed, and (8 / 11 / 14 / 17 / 20)% healing and regenaration increase while on it.
Trundle grants himself increased move speed and he can use Pillar of Filth slows enemy move speed and block terrain making him an effective roamer.
Udyr - 320 - Bear Stance grants him (15 / 18 / 21 / 24 / 27)% increased movement speed for (2 / 2.5 / 3 / 3.5 / 4) seconds upon activation.
With a cooldown of 6 seconds there are only 2 seconds (at ability level 5) where Udyr is not increasing his movespeed (if you keep recasting bear stance).
Vayne - 310 - Night Hunter gains 40 Movement Speed when moving towards an enemy champion. After activating her ult, Final Hour, the bonus is tripled.
Night Hunter has a range of 2000 allowing you to close on enemy champions from quite a distance fairly quickly. She also has tumble which allows her to chase even more effectively.
Warwick - 320 - Blood Scent senses enemy champions under 50% life within (1500 / 2300 / 3100 / 3900 / 4700) distance of him; while he detects a low-health enemy, he gains (20 / 25 / 30 / 35 / 40)% increased movement speed.
Warwick is a natural roamer/ganker with Blood Scent and his ult he can effectively initiate (in small fights) or pick off stragglers.
Zilean - 310 - Time Warp increases an allied champion's movement speed by 55% for (2.5 / 3.25 / 4 / 4.75 / 5.5) seconds.
Zilean is best as support but can move quickly between lanes with Time Warp and Rewind. With some cooldown reduction and mana regeneration Zilean can cast Time Warp and Rewind over and over, sustaining the increased move speed.
Other Champions with abilities that grant increased movement without movespeed buffs include Aatrox, Caitlyn, Corki, Ezreal, Gragas, Graves, Irelia, Jarvan IV, Jax, Kassadin, Katarina, LeBlanc, Lee Sin, Maokai, Renekton, Shaco, Shen, Tristana, Tryndamere, Xin Zhao and Zac. Note these listed immediately prior are abilities that may require targets such as allied or enemy champions to function (examples being Katarina and Jax). Others like Caitlyn I list but her ability really isn't optimally used for movement as much as kiting and escaping.
Big list with lots of potential math to do to get the true fastest but I suspect the goal isn't to just be the fastest. Let me know if I missed something.
Edit: Information contained herein is compiled entirely from the two links provided in my comments to the original question.
Accurate as of May 2013
Boots underwent a big change during the preseason 3 patch.
- Boots no longer list a "Movement 1" type speed, but instead grant a specific flat movement speed.
- All champions had their base movement speeds increased by 25
- The movement speed bonus of all boots was reduced by 25.
- Boots can now be upgraded with one of five Enchantments, one of which grants a flat +15 movement speed bonus.
The changes were made to de-emphasize the necessity of starting with boots at level 1, and give boots more endgame utility.
Current Boot Movement Speeds
- +25 movement speed - Boots of Speed
- +45 movement speed - Berserker's Greaves, Sorcerer's Shoes, Ionian Boots of Lucidity, Ninja Tabi, Mercury's Treads, Boots of Mobility (in combat)
- +60 Movement Speed - Boots of Swiftness
- +105 Movement Speed - Boots of Mobility (out of combat)
Replacing your boots with a percentage movement speed item
Occasionally you're tempted to replace your boots late-game with a damage item that grants percentage movement speed instead. This happens a lot less frequently than it used to, due to the ability to Enchant your boots to grant additional abilities. That said, lets look at the math below:
The movement speed mechanics state that:
(Base Movement Speed + Flat Movement Bonuses) × (1 + Percentage Movement Bonuses) × (Slow Ratio × Slow Resist Ratio)
Given this, lets say you had +45 flat movement speed boots, and you want to know if you can replace the boots with a percentage movement speed item, while still maintaining roughly the same speed you had before.
As an example, lets say you're one of the fastest champions in the game, Pantheon, with a base movement speed of 355. You're facing off against a team that mostly has base movement speeds of 345 (Xin Zhao for example). Nobody seems to be running movement speed quintessences.
Pantheon with +45 movement speed boots
(355+45)*(1+0) = 400 Movement Speed
Xin Zhao with +45 movement speed boots
(345+45)*(1+0) = 390 Movement Speed
Initially, you'll run faster than Xin, and given your W gap closer, you can easily chase him down and initiate. Even with his E gap closer, he'll have a hard time catching you to initiate.
What if Pantheon replaces his boots with a Zephyr (10% movement speed)?
Pantheon with Zephyr
(355+0)*(1+.1) = 390.5 Movement Speed
In this case, your movement speed falls to almost exactly the same as Xin, and you're now evenly matched. This may be useful if you have an ally initiating, and you need the offensive stats on Zephyr to give your team the extra damage. However, if Pantheon is the one initiating, you're now going to have a harder time doing so, and will have to rely on your ult, or other tricks to close the gap.
Of course, what happens if Xin Enchants his boots for +15 movement speed, or he's running 4.5% movement speed quintessences, or both? He's going to be at 423 movement speed, and you're going to be unable to chase him down without boots of your own.
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Best Answer
Anything that causes damage or a debuf will count as combat. This includes damage you deal and damage dealt to you. So if you exhaust someone then your buff will wear off. As the Wiki states, "combat dehancers" do not count as direct combat.
A combat dehancer would be something like Warwicks Blood Scent. It reveals you on the map, but does not do any damage or have any other direct negative affects to your character.
As of V1.0.0.101 these no longer remove your buff from the boots.
The boots as an item are best used for roamers who need to switch lanes quickly. They are great for ganking because by the time someone calls an MIA you're already in another lane. Shaco is one of the most common champions I see with Boots of Mobility.