IMO, you definitely want to import your Mass Effect 1 character into Mass Effect 2. All of the major choices that you made in Mass Effect 1 will be reflected.
For example, at one point you visit the council on the Citadel, and that plays out completely differently depending on whether or not the original council is still alive (same with the choice of who you nominated for the council, Anderson or Udina). The same goes for who you killed on Virmire (Ashley or Kaiden) and if Wrex is still alive.
The same is true for the side quests, to a lesser extent. However most of these only have the follow up in the form of an e-mail to your private terminal on the Normandy, but it's still cool to know that your choices had a lasting effect on the story.
If you had a love interest, it doesn't have a huge impact on Mass Effect 2. When you meet them, you share a brief kiss, but that's about it. You are free to have a new (different) love interest in Mass Effect 2, but apparently that will have some sort of impact in Mass Effect 3.
Bioware did an excellent job continuing the story you started in the first game. If you could make a choice in Mass Effect 1, it is reflected in Mass Effect 2.
As for importing characters, I'm not completely sure about this but I believe that you can import any play through for a given character (it's been a while since I imported my Mass Effect 1 characters). If you don't mind doing another Mass Effect 1 play through, I'd suggest starting again with your level 60 character (or whichever one you want to import), and make all of the decisions that you want to carry over to Mass Effect 2. You could always put the difficulty on easy to help things go faster.
If you want to know how a given quest affects Mass Effect 2, you can always check the Mass Effect Wiki.
If you don't import a Mass Effect 1 character, the game basically makes the big Mass Effect 1 choices for you. Also, some dialog that is present for an imported character is not present for a new character (mostly minor things, but some text wouldn't make sense if you didn't play the first game).
Finally, at the start of Mass Effect 2 you are able to change your class and physical appearance (don't worry, it makes sense in the context of the story). You can't change your sex or name, however.
From Mass Effect's main menu, select Options, then Settings, then Tutorials and finally deselect Enable Tutorials (I don't think you can deselect these one-by-one, but if you're at the stage where that's annoying you, then you should have seen them all by now anyway, and if not then they're available in the Codex).
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Well, the good news is that the number of explorable planets is a much smaller subset than the number of total planets in game. You can see the list of every planet and scannable object here , but note that for a good 60% of those planets, there is text only -- no mission, possibly some resources or collectibles, and a description of the planet's characteristics.
More relevantly, there are a total of 39 systems, each of which generally has one mission on it, with the hub planets, of the Citadel, Noveria, and Feros having more than one (though they take place in the same relative area).
So all in all, there may be a lot of worlds, and space may be big (really big), but "exploring it all" is something that is wholly manageable, and easily achieved by those willing to dedicate the time to it.