Mass-effect – How much do weapon upgrades affect the guns

mass-effect-3

This is mostly relating to multiplayer. Single player it's easy enough to upgrade the gun I want to be using…

I'm wondering how much of an effect the weapon upgrades (i.e. I, II, IV, VII, X, etc) have on the guns. Mostly in the damage department. For example, say we are comparing the M-8 Avenger to the Phaestron. My Avenger is level IX. My Phaestron is level IV. So… which should I be using? The Phaestron has a clear advantage in fire rate and mag size, but that's somewhat irrelevant if the Avenger deals more DPS.

Another comparison would be the Widow vs the Mantis. They function nearly identically (albeit with different reload times and weight values), but if my Widow is level I and my Mantis is level X, is the Mantis going to be the better choice?

Best Answer

I can't answer both questions exactly, because I do not have the numbers in front of me because I am at work. But there are clear differences between each level of your weapon, they are rather slight though.

Every blue bar, should increase or decrease slightly with each weapon upgrade, the problem is it is such a small difference its hard to notice. It becomes more difficult when you get to the point of using a weaker weapon with faster fire rate or stronger weapon with slower fire rate. •If can wait 6-8 hours, can give you an exact answer based on fire rate and damage as to which gun is actually higher DPS.

For the sniper rifles, the above applies but with reload and clip size instead of fire rate (my favorite is the Widow, I will take one shot kill over faster shooting). But when comparing the Black Widow to the Mantis you also have to think about penetration, if that matters for you for guardians or cover/glass. So if the blue bar is higher for the black widow than level 10 mantis, the black widow will do more damage. For sniper rifles its more about personal likes, unless you want to compare the incisor or raptor for semi-auto snipers.

I can not find the phaestron in the listing, unsure why...(under assault rifles there is Argus, Avenger, Cobra, Collector, Falcon, Geth, Mattock, Reckoning, Revenant, Saber, Sentryturret, Valkyrie, Vindicator)

  • Avenger has 38 damage at I and 48.2 at X . So each level damage increases by 1.02
  • Avenger has rate of fire "500" at I and X
  • Avenger has reload time of "0.8" believe its seconds
  • Mag size is 30
  • Max spare ammo is 210 or 262 (unsure how to obtain difference)

  • Geth has 21.9 damage at I and 27.4 at X. So each level damage increases by 0.55
  • Geth has rate of fire "900" at I and X
  • Geth has reload time of "2.9"3
  • Mag size is 80
  • Max spare ammo is 400 or 500 (same as above)

  • Saber has 350.1 damage at I and 437.6 at X. So each level damage increases by 8.75
  • Saber has rate of fire "80" at I and X
  • Saber has reload time of "2.9"
  • Mag size is 8
  • Max spare ammo is 40 or 50

  • BlackWidow has 514.1 damage at I and 642.6 at X. So each level damage increases by 12.85
  • BlackWidow has rate of fire "60" at I and X
  • BlackWidow has reload time of "2.97" believe its seconds
  • Mag size is 3
  • Max spare ammo is 15 or 25

  • Mantis has 615.6 damage at I and 769.5 at X. So each level damage increases by 15.39
  • Mantis has rate of fire "70" at I and X
  • Mantis has reload time of "2.97"
  • Mag size is 1
  • Max spare ammo is 9 or 19

  • Widow has 867 damage at I and 1083.8 at X. So each level damage increases by 21.68
  • Widow has rate of fire "70" at I and X
  • Widow has reload time of "2.97"
  • Mag size is 1
  • Max spare ammo is 7 or 17