The website RarityGuide.com has compiled a list of tip texts shown during level screens for players with high-performance such as yourself. Follow this link to access the list.
Shepard's current health bar will regenerate, but already-depleted segments can only be restored by using First Aid from the Power Wheel.
Carrying too many weapons will increase cooldown, effectively slowing down how often you can use powers.
The Widow, Black Widow, and Javelin weapons can fire through enemies and light cover. Mod other weapons, like the Mattock and Claymore, to apply this devastating effect.
Heavy Melee is an effective attack against unarmored or unshielded enemies
Use the First Aid power to resuscitate a fallen squadmate from a distance. This consumes medi-gel. Move to your comrade to resuscitate them without using medi-gel.
Use hard-hitting weapons against armored opponents. Incendiary and armor-piercing ammo also help.
When a Ravager's sac breaks, Swarmers are released. Swarmers are weak, but a group of them can kill or keep shields from regenerating.
Cannibals form armored plating by reclaiming fallen Cannibals and Husks. Shooting these plates deal no damage to the Cannibal until they are blown off
Weapons have thermal clips to prevent overheating. Clips use a universal design, so retrieve compatible clips from combat areas and fallen enemies.
Best Answer
Shepard can fully restore his health by using Unity. In this iteration, it is a combination of Unity (From the previous two games) and the First Aid skill from Mass Effect the first.
Extra medi-gel now gives experience instead of credits, so there's no reason to be stingy.
The other big difference is that you do not have to use Unity to revive your squadmates - if you get to their position, you can revive them manually without expending medigel.
Finally, if Shepard has lost less than a full section of health, it will recover to full when his shields do, but this will never go beyond the current health pip.