Mass-effect – the penalty % for damage when using the wrong weapon

mass-effect-3

The reload on a sniper rifle takes too long (longer than my charge cooldown), so times I stick with a fast reloading SMG against a big armored target such as a brute. How much penalty am I under if I attack a barrier with a sniper rifle or an armored target with a SMG?

Best Answer

You're no specifically penalised, you just do miss out of the damage bonus that a sniper rifle would have against an armoured target.

If you look at this wiki page for the first sniper rifle (the Mantis) you can see it has a ×1.5 damage multiplier against armoured foes and unmodified damage (×1.0) for shields and barriers, as is the case for most of the sniper rifles.

An SMG (for example) would be the other way around, normally with a ×1.5 multiplier against shields and barriers, but unmodified damage (×1.0) against armour.

If you want to think in raw numbers (and assuming your SMG and sniper have identical DPS including reload times) you are therefore losing 33% (×1.5 → ×1.0) of your damage against an armoured foe when using most SMGs compared to most sniper rifles.