There's a bunch of stuff that is pre-order or only came with the Collector's Edition:
- AT-12 Raider - Origin pre-order bonus
- M-55 Argus - Pre-order bonus for select retailers
- N7 Warfare Gear - Pre-order bonus for select retailers
- Robotic Dog - Collector's edition
- Squad Outfit pack - Collector's edition
- N7 Weapons pack - Collector's edition
- N7 Hoodie - Collector's edition
These are all single player items. The Collector's edition and pre-order bonuses are currently unavailable outside of pre-ordering the game or buying the collector's edition. No news on whether or not those of us with the "regular edition" will be able to buy them at a later date.
There's a couple of single player items that you can get for free by playing the Kingdoms of Amalur demo:
- Chakram Launcher
- Reckoner Knight Armor
There's a Battlefield 3 Pack (a set of multiplayer items) that you can only get by having Battlefield 3 activated to the same account as Mass Effect 3.
There's also the "From Dust" DLC (a single player mission + a new squadmate) which came with the deluxe/collectors editions but is available to anyone (from day 1) for around $10.
In addition to these items, there's a number of Razer ME3-branded items that come with special codes/unlocks for multiplayer.
On top of these, there's a whole set of Mass Effect 3 toys that you can buy, and each one comes with a similar code for multiplayer to the Razer items.
One tally of all the DLC for Mass Effect 3 listed the grand total at $870! However, the codes that come with the Razer gear and the toys are more along the lines of the "booster packs" you can buy in the multiplayer in-game shop, so I wouldn't consider them anywhere approaching essential.
You will fail to gain the War Asset Black Market Artifacts. You will gain some renegade points.
Subsequently War Asset #27 – Terminus Fleet 2 will become unavailable since Oraka won't be around to prod you for it.
Best Answer
I've played through the DLC last night (making sure to disable auto-save before choosing so I could re-load at the decision point) and have watched all the endings I know about. Here's what I remember from my playthrough (I suspect they'll be differences and tweaks depending on what each players had done during their game, who is still alive, etc).
There's so many spoilers in this post and I'm only going to hide a few of them. You've been warned.
There is a brand new ending available, which can be triggered by:
This results in:
As for the original three endings, the following happened (with changes bulleted and any differences between the endings noted) for me, other playthroughs may be slightly different:
After Shepard makes her decision:
Admiral Hackett will broadcast a message telling the fleets the crucible is activated and to retreat.
A shot of the Normandy bridge shows Joker resisting, before a squad member (it seems this changes, don't know what determines this) encourages him to go. Joker looks downtrodden and we see a shot of the Normandy retreating and jumping away.
We see other ships of the fleets retreating too; they jump away from the scene.
Then the first blast of energy is released from the Citadel, hitting the reapers in orbit.
Followed by the shot of ground troops fighting in London, when the energy blast hits.
Next is the sequence showing the Citadel firing an energy beam at the local relay.
The relay still 'overloads' and explodes with energy, but:
The energy explosions are seen to spread throughout the galaxy via the mass relay network.
Then is the sequence showing the Normandy running from the energy blast.
This is followed by the sequence showing the Normandy on an unknown planet.
This seems to play out the same as before except that:
Next comes an entirely new sequence.
The 'Shepard might be alive' scene (showing scorched N7 armour in wreakage and a sudden inhale of breath), is still present at the end of the Destroy ending.
The credits roll.
The final sequence showing an adult and child discussing The Shepard is still present (and I didn't notice a change to this, but might be subtle).