Mass-effect – Why do the proximity mines sometimes prematurely detonate

mass-effect-3mass-effect-3-multiplayer

When I play my Turian solider in multiplayer, sometimes when I launch a new mine the old one detonates. Sometimes, I can spam them freely even right on top of each other.

I'd like to place as many mines on the map between rounds as I can, but often I can only place one. Occasionally, I can place as many as I want. I thought this might be a mechanic to keep players from spamming mines in spawn points, but this sometimes happens during the rounds as well.

Anybody know what's going on?

Best Answer

You shouldn't be able to place proximity mines so close to each other. Normally when you try to place a mine next to another one, the older mine will detonate. However, I've noticed glitchy behavior with these things. Sometimes a random mine somewhere else will detonate when you place a mine, and sometimes a mine will not detonate even when an enemy is next to it.

After taking a peek at the Coalesced.bin file for the proximity mines entry, I see the line:

maxactivemines = 3

I guess if you have more than 3 mines then it'll detonate the oldest mine, but due to multiplayer graphic glitches sometimes you'll still see the mine there but it won't trigger anymore.