It will succesfully run the command, but when you check the commandblock you aren't standing above a wool block, so it says '[21:28:27] Failed to execute 'detect' as Heroblind55246'. Try to do something like this:
/execute @a ~ ~ ~ detect ~ ~-4 ~ minecraft:wool 15 say hi
I hope it will work!
What you want is the stats
command, with the SuccessCount
stat.
The stats
command
The command syntax for what you want to do is
stats block <x> <y> <z> set <stat> <selector> <objective>
<x> <y> <z>
are the coordinates of the block running the command you want to get the result data for.
<stat>
is one of AffectedBlocks
, AffectedEntities
, AffectedItems
, QueryResult
or SuccessCount
, depending on what you want to do (check the wiki for more information). SuccessCount
is typically the same as output redstone power, but isn't capped to 15 (IIRC, it does vary for some commands).
<selector>
and <objective>
specify a target entity and a scoreboard objective in which to store the result. I suggest using either @a
(useful for executing directly on the players if a condition is met) or a named armor stand as the selector.
Example
We have a command block running a testfor
command (at coordinates 1 2 3), and we want to run another command if at least 4 entities (e.g. players) qualify*. We create a (dummy) scoreboard objective called "SCObjective" and summon in an (invisible, marker) armor stand called "SCDummy". We create another command block, running
stats block 1 2 3 set SuccessCount @e[type=ArmorStand,name=SCDummy] SCObjective
Afterwards, we can use
execute @e[type=ArmorStand,name=SCDummy,score_SCObjective_min=4] ~ ~ ~ <other command>
to run our command based on the result of the testfor.
* This is one of the few cases where testfor
is useful and can not easily be replaced by execute
.
There is an alternate version of the command for use with entities:
stats entity <selector2> set <stat> <selector> <objective>
This will return a <stat>
for a command run by <selector2>
(including when running execute
off that entity).
Best Answer
Instead of creating particles then checking for those particles, try creating particles and checking for entities where you are creating the particles.
Have one command block creating your particles at x, y, z then have another checking for an entity at x, y, z instead of looking for the particles. Then apply the desired effect to any entities it detects.