I think what you really want is rising and falling edge detectors. You're only concerned when the first light detector goes high, and when the first light detector goes low, and not so concerned with the state of the other light detectors. From there, you can wire them into an RS NOR latch.
Since simply wiring all the outputs of the light detectors together is equivalent to ORing them, you'll only need one rising edge detector. Have that feed into the SET input of the latch. You'll also have to feed the output of each detector into their own falling edge detector, and from there wire all of them into the RESET input of the latch.
You'll also have to isolate the outputs of the light detectors from each other leading into the rising edge detector, but that's easily accomplished using a repeater.
UPDATE:
After tooling around in creative, there are some additional things that I noticed. First, I had to use a pulse extender on the reset input to the RS NOR latch (I used the sticky piston version). Secondly, the delays I used for the edge detectors is slightly different than what is in the wiki. As with a lot of redstone circuits where timing is important, it's usually necessary to adjust the delay on the repeaters to get everything to work properly. Finally, if combining the signals from the various light detectors before passing them through the edge detectors, you may notice that a set or reset doesn't toggle the latch. This is very unlikely in a light detector since all of them should change states before any change back.
As promised, here are some MCEdit schematics. They aren't the prettiest, but they're functional.
The Technic Pack wiki has an excellent article on the ins and outs of nuclear reactor design and terminology. Be warned that the article is outdated since the cooling methods in IC2 were changed (external passive cooling doesn't work anymore, and there are other coolant changes), but it's still an excellent article on understanding the basic design concepts.
Essentially, you want a reactor that is inefficient, so that it does not generate any more heat than it can dissipate passively by itself. This will run indefinitely without overheating – overheating is how a reactor goes critical and explodes. Such reactors are called "Mk I" reactors (say: "mark one"). How to make a Mk I is way too specific for a Q&A site, since there are as many designs as there are people trying to create more efficient designs. However, there is an online Java-based tool for simulating reactors, so you can test out designs safely: the IndustrialCraft Reactor Planner.
Reactors are classified by how dangerous they are:
- Mk I is a safe reactor that simply won't explode.
- Mk II generates a bit of extra heat, so it has to be turned off and cooled down occasionally. To get a Mk II rating a reactor has to be able to consume an entire batch of uranium (or more) before needing cooling.
- Mk III needs to be turned off to cool before it completes a full fuel cycle. To get a Mk III rating a reactor needs to be able to consume 10% or more of its fuel before needing to shut down and not damage any of its components.
- Mk IV is just like a Mk III except its design treats components as expendable, allowing some to melt before shutting it down. Before starting it back up the damaged/destroyed components need to be replaced.
- Mk V is for everything else. They are the most efficient at converting the uranium fuel into EU, but can only run for minutes or seconds at a time before needing to be shut off to avoid a meltdown and explosion. Carefully designed redstone circuits, or Nuclear Control mod stuff, are often necessary for these designs.
The more efficiently the reactor uses fuel, the more dangerous it is.
Breeders are an entirely different beast. They are designed to take depleted fuel and enrich it for use in a regular reactor. They produce relatively little EU and generally need to be run at a very high temperature. They can be safe, but the high temperatures means that miscalculations leave less margin for disaster control and require careful heat management built into the design.
Breeders are classified by whether they lose, gain, or maintain their heat level. A "negative" breeder needs heat added more or less often, usually in the form of lava buckets. A "positive" breeder gets hotter as it runs, needing occasional cooling or shutdowns. A "neutral" breeder has exactly-balanced heat generation and cooling, so it stays at a steady temperature. Sometimes a neutral breeder needs external heat (lava buckets) added to get to working temperatures, but after that can be left alone.
There are other classification details, but those are just about measuring efficiency.
Best Answer
The size of output packets is determined entirely by how much EU/t the reactor is putting out, which in turn determines whether and which transformers are needed.
An HV transformer is typically used because MV equipment maxes out at 128 EU/packet (regardless of EU/t), and a reactor design can easily scale up beyond that. The HV transformer is unusual in that it can accept any size of packet, which allows it to handle the typical High Voltage or Extreme Voltage that a reactor can put out.
Technically, a piece of equipment or wire can exceed its rated voltage if there are multiple sources of packets – two 32 EU/t sources will put 64 EU/t into the wire, but since the packets are only 32 EU each it still counts as LV. This makes using an EU meter to figure out wiring tolerance not actually very accurate, and you simply have to know what everything is outputting instead. So, a reactor being a single source, you can know its EU/packet will always match its EU/t, and you can figure out how big the packets it outputs are by measuring its EU/t.
For reference: