In a Mumbo Jumbo video (
) he shows a very nice "chest has items" indicator system that's tile-able, and extends 2 blocks below the chest. Here's a screen shot of the specific design I'm interested in "improving."
In my build, I really need it to only extend 1 block beneath the chest. That is, the redstone can't be two levels beneath the chest, it can only be one. I do have a design that is non-tileable:
The issue is the spot of redstone dust on the side. That's not going to tile.
Any thoughts on how to fix this?
Best Answer
I came up with two fairly compact designs, one using a dropper with an item and a hopper to provide the vertical transport, the other using QC to change state of an empty dropper, and an observer&piston T flip-flop.
If you don't mind the indicator showing chest empty, as opposed to not-empty, this is a slightly compacted version of the first design: