Bukkit is a standalone replacement for minecraft_server.jar and if you want server-side plugins you need to use it. While there isn't a stable release for Minecraft 1.0, after some trial and error I found that build 1493 works and has been running my Minecraft 1.0 world successfully for a few days now.
I can't help you setup Bukkit standalone because I never did that - I installed McMyAdmin. Set it up according to the install directions, go into the control panel and select "Update/Install Bukkit" under About/Updates. It will warn about downgrading - that's OK. Once it has installed bukkit, open the MCMA\Minecraft folder and replace the craftbukkit.jar with build 1493 from the above link. Copy your world in and adjust the server.properties file as needed.
In theory, if you have a working minecraft_server.jar setup running you could just change it to point to craftbukkit.jar.
As for dynamic mapping, the plugin you want is Dynmap.
There is a simple way to combine your Multiplayer world for Single-player use.
Notice how your single-player worlds are saved in region
, DIM1
and DIM-1
folders. Each of these folders is your dimension.
Multiplayer servers saves each dimension in its own folder, while the game (single-player) saves it as a whole folder of its own.
So, what you want to do is copy the DIM1
(Nether) and DIM-1
(The End) into the folder with the overworld dimension in it (level
folder; as it is called in your screenshot), and then you can put your level
world folder straight into your saves
folder, in the Users/[Username]/Library/Application Support/minecraft/
folder, which then will run perfectly fine with all your dimensions intact.
Player inventories, locations etc. are stored in the overworld folder (level
), so all locations will be preserved. (Means if you were in the nether, you'll log back on into the nether, or where the level.dat says you are)
You should end up with a file directory like such:
...
- local
- ...
- minefold
- ...
- level
- data
- ...
- DIM1
- ...
- DIM-1
- ...
- players
- ...
- region
- ...
- uid.dat
- level.dat
- level.dat_old
- session.lock
Note: "..." means things not included/not important.
The DIM1
folder contains data for your Nether,
The DIM-1
folder contains data for The End and
The region
folder contains data for your overworld.
Everything else, you do not need to touch.
Best Answer
Google Sketchup can import data in the following formats:
I've done a bit of research and there are plenty of 3DS resources of Minecraft elements freely available, so creating a Minecraft landscape in Sketchup should be possible.
It looks like in order to import a Minecraft world into Sketchup you'll need to go via another program though. j-mc-2-obj generates OBJ models from Minecraft worlds. These obj models can then be imported into another program like 3DS max, and then exported again as a .3ds file.
I can't verify this method, as I don't have the appropriate software to hand, but it looks like it should be possible.