I have a checkpoint system in Minecraft 1.9 that detects a when a player is standing on a certain block, and then summons an armorstand where they are. If they step on a different kind of block, it teleports the player back to the armorstand. The problem is that this only works in single player. If there are 2 players, they will both keep setting checkpoints for each other, and it will become chaotic pretty fast. How can I make this work in multiplayer? PS: I have already tried naming armorstands after players, but you can't put selectors in the customname tag. I tried using scoreboards also, but I'm not so clear on how to use them, so I'm not sure if I'm going about it in the right way.
Minecraft – How to make this checkpoint system work in multiplayer? Minecraft 1.9
minecraft-commandsminecraft-java-edition
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Best Answer
At the beginning, in order:
On checkpoint reached:
On fail: