You can do the following command.
For standing signs:
/setblock ~ ~ ~ standing_sign <0-15, each representing a direction.>
For wall signs:
/setblock ~ ~ ~ wall_sign <0-15, each representing a direction.>
0=South, 4=West, 8=North, 12=East
With F3 you can see the rotation on the right side of the debug overlay. Please note that when you put two floating signs together, it will automatically fall off. The reason for this is because when you place the sign on another it automatically updates the first sign causing it to pop off because off no block support then causing the second sign to fall from the first signs update.
Based off of QbsidianH20's comment, to do it with commands only, follow the below guide which extra information can be found here.
To start off, the command you are looking for is shown below:
/tp [target player] <x> <y> <z> [<y-rot> <x-rot>]
Syntax for the above command:
[target player]
is the player that will be teleported.
<x>
is the X coordinate the targeted player will be teleported to.
<y>
is the Y coordinate the targeted player will be teleported to.
<z>
is the Z coordinate the targeted player will be teleported to.
[<y-rot> <x-rot>]
is the rotation on the Y and X axis that the player will be rotated accordingly on.
Guide for usage:
- Firstly, find your position on the map. Press F3 and jot down your X, Y & Z coordinates located on the left.
- Then type into the chat bar
/tp [target player] <x> <y> <z> [<y-rot> <x-rot>]
replacing <x>
, <y>
and <z>
with your coordinates you wrote down.
- Then, change
<y-rot>
and <x-rot>
with the angles you want.
Angles/Rotation Description from Commands page
y-rot (optional)
Specifies the horizontal rotation (-180.0 for due north, -90.0 for due east, 0.0 for due south, 90.0 for due west, to 179.9 for just west of north, before wrapping back around to -180.0). Tilde notation can be used to specify a rotation relative to the target's previous rotation.
x-rot (optional)
Specifies the vertical rotation (-90.0 for straight up to 90.0 for straight down). Tilde notation can be used to specify a rotation relative to the target's previous rotation.
As for when the player spawns, if you are using Bukkit for the setspawn command, using plugins like this automatically make the facing direction wherever you were looking when you executed the setspawn command.
If not, put a pressure plate down on the spawn block, a command block under that and teleport the nearest player wherever you want (a good suggestion again from QbsidianH20 would be a fake spawn), by inputting the below command into the command block:
/tp @p [x=0,y=0,z=0,r=0] tp coordinates
Where the values x, y, z define the center of the search (the player nearest to these coordinates would get teleported) and r defines the radius of the search. If you don't want to limit the radius omit r.
Do not use decimal values for the search center, this will not work.
- Excerpt from this Arqade question.
Good luck!
Best Answer
You can set a block to repeater via this command:
That places a repeater facing north, with a one tick delay. If you want to create a different repeater you have to calculate a datavalue, with this formula:
Where the delay goes from 0 to 3, and the direction goes like this:
For example, if you want to create a repeater facing east with the least amount of delay you calculate:
To then create that repeater execute this command: